Is there a standard for character height?
by Stephen Stalker · in Torque X 3D · 08/14/2010 (7:07 pm) · 2 replies
My partner and I are about to dive into a TX3D project and wanted to know if there's a standard unit number an average human should be in Max when exporting out for TX3D? Ex. I know that for the Unreal engine the standard is 90 units high and assets are built around that and didn't know if there was something similar for TX3D
#2
If you want to use the Torque animations there are a number of issues the height (2-2.6 units high) but whats possibly more important is the height of the "hips" in the BIP. Right around 1.3 units.
Here is the blog that helped me the most, It says part 1 of 2 however I do not recall ever seeing part 2...
blog.cunnington.co.za/2009/01/09/setup-for-a-complex-character-in-torque-part-1-...
If you make your own animations however it doesn't matter what you do.
They also recommend you use 1 unit = 1 meter, just so everything is in scale with everything else.
08/15/2010 (12:25 am)
You should link the post so others can see as well ;) If you want to use the Torque animations there are a number of issues the height (2-2.6 units high) but whats possibly more important is the height of the "hips" in the BIP. Right around 1.3 units.
Here is the blog that helped me the most, It says part 1 of 2 however I do not recall ever seeing part 2...
blog.cunnington.co.za/2009/01/09/setup-for-a-complex-character-in-torque-part-1-...
If you make your own animations however it doesn't matter what you do.
They also recommend you use 1 unit = 1 meter, just so everything is in scale with everything else.
Torque Owner Stephen Stalker