Font Cache Directory Problem
by Aditya Kulkarni · in Torque Game Builder · 08/13/2010 (5:54 am) · 1 replies
It's a mess having two seperate font directories in common and data. So I choose to have just common/data/fonts.
In my common/gui/profiles.cs, I have this:
I have also commented out the fontCacheDirectory line from the game/gamesscripts/gui/profiles.cs
Now, when I run it from the editor and echo($Gui::fontCacheDirectory), I get common/data/fonts. But the build version gives me game/data/fonts.
In my entire project, there is no other line which changes the directory path.
Whats going on here?
In my common/gui/profiles.cs, I have this:
$Gui::fontCacheDirectory = expandFilename("~/data/fonts");I have also commented out the fontCacheDirectory line from the game/gamesscripts/gui/profiles.cs
Now, when I run it from the editor and echo($Gui::fontCacheDirectory), I get common/data/fonts. But the build version gives me game/data/fonts.
In my entire project, there is no other line which changes the directory path.
Whats going on here?
Torque Owner Aditya Kulkarni
Loon Games
Had 2 copies open, one in Torsion the other in the editor.
Universally confused.