T3D 1.1 Beta 2 - Anti-Aliasing in Advanced Lighting causing rendering issues - LOGGED
by Andy Rollins · in Torque 3D Professional · 08/11/2010 (11:56 pm) · 7 replies
Build: 1.1 Beta 2
Platform: Windows XP 32 Bit
Target: In Game
Issues: When turning on anti aliasing it causes issues with rendering when using Advanced Lighting
Without Anti Aliasing turned on

With Anti Aliasing turned on

As you can see parts of objects become see through, as does the terrain in the distance.
Steps to Repeat:
Number of ways to repeat the issue but the easiest is to:
1. Launch the deathball dessert
2. Press Control-O to bring up the options setting Lighting to Normal and Anti Aliasing to 2 (or any others), apply changes and close
3. Press 11 to Open the World Editor - that triggers it.
Suggested Fix: Don't use AA :)
Graphics Card: NVidia Quadro NVS 135M
Does anyone else get this?
Platform: Windows XP 32 Bit
Target: In Game
Issues: When turning on anti aliasing it causes issues with rendering when using Advanced Lighting
Without Anti Aliasing turned on

With Anti Aliasing turned on

As you can see parts of objects become see through, as does the terrain in the distance.
Steps to Repeat:
Number of ways to repeat the issue but the easiest is to:
1. Launch the deathball dessert
2. Press Control-O to bring up the options setting Lighting to Normal and Anti Aliasing to 2 (or any others), apply changes and close
3. Press 11 to Open the World Editor - that triggers it.
Suggested Fix: Don't use AA :)
Graphics Card: NVidia Quadro NVS 135M
Does anyone else get this?
#3
08/12/2010 (1:31 pm)
AA should be disallowed internally when using AL. At the very least, the internal renderer should try forcing it off when filling the G-buffers, where it breaks everything. Since AL uses deferred lighting, enabling AA during the 2nd pass could increase image quality a little bit by antialiasing the albedo. Lighting information would still be aliased, however, so the results would vary depending on lighting usage.
#4
08/12/2010 (7:59 pm)
Reported TQA-809 so that the QA Team can verify.
#5
08/12/2010 (9:58 pm)
Quote:Agreed. This issue has been pointed out several times, as well as the explanation for why it breaks.
AA should be disallowed internally when using AL.
#6
08/17/2010 (8:01 pm)
A fix went in at the last moment for Beta 2 which was supposed to enable the AA Post Effect when in Advanced Lighting. In my limited testing it did seem to work but apparently there is a bug.
#7
08/17/2010 (11:15 pm)
Thanks for the update Matt, good to see you guys are on the case with things.
Associate Steve Acaster
[YorkshireRifles.com]