Game Development Community

Torque 2D Progress?

by Pete Michaud · in Torque Game Builder · 08/11/2010 (2:53 pm) · 21 replies

I'm just checking in here to find out about the new Torque2D progress, and whether the release is still on target for, what was it, March? Where should I be looking for updates on it?
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#21
08/21/2010 (1:32 am)
Quote:@Matt: "There will be an equivalent level of functionality exposed to the C# gameplay code."
Once again, sincere thanks Matt for the clarification on this. I will continue developing my game in TorqueScript, doing so as cleanly and efficiently as possible, documenting everything in my own design journal so that when the time comes to shift toward C#, the task will presumably be much easier and much faster. Also, various game assets like art, sound, music etc. will not be created in vain while awaiting the future T2D.

I agree that chasing technology usually leads nowhere. If a person waits for the "next big thing", then that next big thing might not be enough, so they wait for the NEXT next big thing. If we all wait for what's "after Blu-Ray" then we don't enjoy the beauty of Blu-Ray while it's here. And so forth.

The progress of Torque2D is extremely exciting; I'm sure the buzz is equal among the InstantAction team as within the community. Multiple platforms, and a more efficient way to reach them, is especially exciting for those of us who wish to publish and sell their hard-earned and hard-programmed visions.

Best regards; I look forward to Q1/Q2 2011!
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