Game Development Community

T3D 1.1 Beta 2 - Material Overlay No Function - RESOLVED

by Steve Acaster · in Torque 3D Professional · 08/10/2010 (12:43 am) · 4 replies

T3d 1.1 beta 2

Windows 7 32bit

Target:
Materials -> material editor

Issue:
Overlay Channel in Material Editor does not function. (and kinda related is that the material multiple layer system is bust but that's reported here)

Repeat:
Open Material Editor, choose a material, place a new imaeg (with an alpha channel) in the Overlay Channel of the material, and nothing happens.

Suggest:
I remember that this was broken previously, but can't remember if it got fixed or not ... anyhow, you'd expect the Overlay Channel to overlay the texture over the original diffuse texture material.

#1
08/11/2010 (3:45 pm)
Logged as TQA-779 for the QA team to verify.
#2
08/18/2010 (3:36 pm)
Okay ... okay ... I admit it ... I forgot to include a second UV channel on the model I was testing ...

farm4.static.flickr.com/3555/4609781937_64be0372ff_m.jpg
Material Overlay does indeed function as expected ...

... but EnvMap doesn't! but I think we got told that some time ago ...
#3
08/19/2010 (5:14 pm)
Thanks Steve. Right now the engine does require a 2nd UV channel to render the overlays, so we've added this as a feature request to allow it to render in the 1st channel.