Game Development Community

GameKit 3.1.5 Issue

by RollerJesus · in Torque X 2D · 08/07/2010 (2:38 pm) · 8 replies

I'm getting an error when trying to run the project included with the GameKit:

{"The current profile does not have an XNA Creators Club membership, which is required to sign in to the Live service. To continue, purchase a membership from Xbox Live Marketplace, or switch to a local gamer profile."}

I can't seem to find anywhere to set the profile or switch to a local profile.

Any idea?

#1
08/07/2010 (4:35 pm)
It has gamerservices and looks for a signed in player in the buy menu. however This should not matter as I run it on my PC and it never does that.

Do you have Games for Windows Live installed? I do and when I go to the buy screen it signs me in. Same ID as xbox. You can either try adding games for windows live, I did so I can go through the testing the live procedures.

So it does this when you do something, or it just does it at the start? Like the game will not even run?

I also think you should try removing the references to the TX frameworks and adding the source, but you may have already done that.
#2
08/07/2010 (5:25 pm)
I have Games for Windows Live installed and I'm logged in.

It certainly happens if I quickly click through the splash and start screens then try to run the Asteroids game.

It also happens if I let the game dwell on the start screen.

The exception is fired from:
_myGame.Run();

EDIT: Removed the references and added the source and still have the same issue.
#3
08/07/2010 (5:36 pm)
OK I had that issue before, it was a while ago. I do not know what causes it. I think it had to do with me installing XNA 4.0 beta. I had to re-install XNA.

Did you try removing all the gamer services calls, and the using GamerServices? Other than that I really do not know.
#4
08/07/2010 (5:53 pm)
Is the profile you have signed into games for windows live the one you use for xna creators club?

If not try the one you use for creators club. either that or try signing the profile out.


you don't set the profile in the game the profile is set inside games for windows live.

press the home key when the game is running should allow you to sign profiles in and out.
#5
08/07/2010 (6:03 pm)
You shouldn't need to be signed in at all. Not on the PC I am pretty certain.

Here is some links to XNA: forums.xna.com/forums/t/6982.aspx

forums.xna.com/forums/t/51079.aspx

or this one: www.gamedev.net/community/forums/topic.asp?topic_id=563437

Are you a registered XNA premium member? And are you using that profile?
#6
08/07/2010 (6:09 pm)
Thanks for the tips guys. I really appreciate your time.

@Henry,
I reinstalled XNA 3.1 and still no go but the link you provided about deleting my appdata seems to work. Although, if I sign in, I get the error again. Seems like I need a premium membership.

Very much appreciated!

@Scott,
Thank you!
#7
04/05/2011 (12:35 pm)
If I remember correctly and sorry for chiming in so late. As I recall the Torque X 2D was only available to premium creators club members. It was one of the perks of becoming a member in 2007. So I am not sure how this would relate in terms of the changes to AppHub if you are still a premium creators club member anymore, I would think so, but then again...

Again sorry for trolling this thread. I am in the process of doing a local presentation to the XNA UG and was considering doing a short bit on Torque X 2D. However I believe that AppHub no longer accepts 3.1 games. <shrug>
#8
04/06/2011 (11:39 am)
Correct - to submit games using Torque X you would need to use the CEV4 version of the engine, which has been updated for XNA4 as well as improved in numerous other ways.