T3D 1.1 beta 2 - Mangled Player At Spawn - RESOLVED
by Steve Acaster · in Torque 3D Professional · 08/05/2010 (4:53 pm) · 5 replies
T3d 1.1beta2
Windows7 32bit
Target
Player/animation
Issue
Previous reported as an added on comment here to another (solved) issue. When spawning players/aiplayers the model starts with a mangled mesh which "unfurls" into the player model. Something probably up with animation transforms (wild guess).
Repeat
Spawn a player or ai in game (c'mon, you know how to do that), and watch the weird transform. It's fast, so you might want to set timescale to 0.3 to see it in slow-motion.
Suggest
It wasn't like this prior to 1.1, also I noticed that some of the animation related scripts in ai/player changed with 1.1a/b - not sure if related - like animate(). Maybe check the code differences for animation transforms ... kinda guessing ...
Windows7 32bit
Target
Player/animation
Issue
Previous reported as an added on comment here to another (solved) issue. When spawning players/aiplayers the model starts with a mangled mesh which "unfurls" into the player model. Something probably up with animation transforms (wild guess).
Repeat
Spawn a player or ai in game (c'mon, you know how to do that), and watch the weird transform. It's fast, so you might want to set timescale to 0.3 to see it in slow-motion.
Suggest
It wasn't like this prior to 1.1, also I noticed that some of the animation related scripts in ai/player changed with 1.1a/b - not sure if related - like animate(). Maybe check the code differences for animation transforms ... kinda guessing ...
About the author
One Bloke ... In His Bedroom ... Making Indie Games ...

Torque Owner elvince
Neo Studio
To avoid dual bug report on the same topics, could you please confirm that your issue is:
When the player is spawn, its legs are set horizontally (I mean feet are nearly at the same level as the pelvis) and take a small time to reach the root pose.
thanks,