resolved - simset.h public-private back to front?
by Steve Acaster · in Torque 3D Professional · 08/05/2010 (1:27 am) · 2 replies
As I can't really code, thought I'd better ask ...
but the Public and Private declarations for friend classes in source/console/simset.h "class SimGroup: public SimSet" appear to be reversed in 1.1beta2 from all previous versions ...
1.1beta1 and prior
and now in 1.1 Beta 2
Just checking ...
edit:
Not an issue - resolved
but the Public and Private declarations for friend classes in source/console/simset.h "class SimGroup: public SimSet" appear to be reversed in 1.1beta2 from all previous versions ...
1.1beta1 and prior
class SimGroup: public SimSet
{
private:
friend class SimManager;
friend class SimObject;
typedef SimSet Parent;
SimNameDictionary nameDictionary;
void removeObjectNoLock(SimObject*);
public:
~SimGroup();
//...etc etcand now in 1.1 Beta 2
class SimGroup: public SimSet
{
public:
typedef SimSet Parent;
friend class SimManager;
friend class SimObject;
private:
SimNameDictionary mNameDictionary;
void _addObject( SimObject* object, bool forcePushBack = false );
void _removeObjectNoLock( SimObject* );
public:
~SimGroup();
//... etc etcJust checking ...
edit:
Not an issue - resolved
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One Bloke ... In His Bedroom ... Making Indie Games ...
#2
Moved to resolved
08/05/2010 (2:55 am)
Yeah, I was thinking this was just me being paranoid ... just going through all of the bugfixes I had in code to check what's in (which is a lot!) and what isn't when I noticed this difference.Moved to resolved
Associate Rene Damm