Game Development Community

Merging GMK and UAISK

by Sailesh · in Game Mechanics Kit · 07/30/2010 (9:51 am) · 4 replies

Hi,
I just bought GMK, I have UAISK, not sure how to merge them in T3D 2009 1.0.1

#1
07/30/2010 (12:27 pm)
I also have purchased both products and at one point did have them merged (mostly) in my project. The primary issue that I had was the at AI routine were all basically doubled as The UAISK and GMK both feature their own yet very different AI/NPC interfaces and behavior routines. Once I did merge them the AIs never acted correctly (actually never acted at all. All the other GMK features were working correctly though. Long story short in the end I have to back track to version that was before the merge and start again. After figuring out the AI differences I was having in my base (between AFX, and UAISK) I realized that most of the features in GMK I could recreate myself, and pulled it out of the project. However, do not let this get you down. I would recommend pulling the GMK kit apart and adding just the features you’d like to use. The code is well documented so it shouldn’t be too hard. Of course, rereading your post, one issue that you will defiantly encounter is your lack of access to the source code…
#2
07/31/2010 (1:41 am)
How to install GMK 1.2.8 on T3D 1.0.1 ?
#3
08/02/2010 (11:38 am)
you can't. 1.2.8 is for t3d1.1. you have to go with previous version of GMK
#4
08/03/2010 (12:57 am)
Oh! but I managed somehow to work it upto my requirement, I am using UAISK for my AI and rest mechanics is from GMK...
I am working on developing something (AI) of my game using both of these kits.
Thanks Donald.