exporting multiple files for a single mission
by Joseph W. · in pureLIGHT · 07/28/2010 (2:51 pm) · 3 replies
I have a complex scene that I want to export multiple pieces into Torque 3D. For a simple example:
Exterior
Interior
In this case I have multiple interiors (Semi-trailers which can be entered) with a ton of objects. If I try to process the whole scene it is just too much for the computer to handle.
Not sure a direction to take. My idea now is to export multiple mission files and merge them afterward. Is this a logical direction, or am I missing something?
Exterior
Interior
In this case I have multiple interiors (Semi-trailers which can be entered) with a ton of objects. If I try to process the whole scene it is just too much for the computer to handle.
Not sure a direction to take. My idea now is to export multiple mission files and merge them afterward. Is this a logical direction, or am I missing something?
#2
Or you could create seperate exterior/interior maps in Torque and warp between them when transitioning between the two areas.
07/29/2010 (3:02 pm)
You should be able to combine multiple scenes together like Steve Acaster suggests.Or you could create seperate exterior/interior maps in Torque and warp between them when transitioning between the two areas.
#3
It would seem the mission merging is going to be our only solution at the moment for complex scenes.
07/29/2010 (3:13 pm)
Transitioning like that then requires load times and sharp cuts or fade outs and the current scene requires a fly through of the entire system. Torque's lighting is horrendous for any kind of decent shadowing so we are trying to apply Purelight tone maps to everything we can and then allow for specific Torque lights to help dynamic objects cast shadows.It would seem the mission merging is going to be our only solution at the moment for complex scenes.
Associate Steve Acaster
[YorkshireRifles.com]