Game Development Community

questions about the engine

by stuart frost · in Torque 3D Beginner · 07/23/2010 (10:40 pm) · 3 replies

Hi to whoever is reading, i was wondering if you could answer any of these questions about the engine and possibilities. I know you get alot of these types of posts as i used to come across loads on my previous engine.

Anyways my first question is are the editors easy to work with and fully functioning "out of the box"?

Secondly can tourque 3d be used to create a single player RPG? similar to elder scrolls, two worlds that kind of thing but obviously i dont expect to be able to magic a game out of thin air and i do have a few years to work on it and i dont want to make it any where near as big.

Thirdly would it be worth buying the 3D Isometric Kit and The Universal AI Starter Kit be worth getting?

If i managed to get a fairly good single player RPG together which i realise it will take ages, is it possible to add online functionallity to it, just like 4 players in a zone from the game populated with monsters and maybe a few quests?

Thanks if you can answer any of these. If not thanks anyway for reading.

About the author

I am a student, studying a levels including A level computing. I have a very strong interest in games and in all areas of game development. I am curently designing and creating content for my first project which will be a fantasy RPG.


#1
07/24/2010 (2:13 am)
1. Editors. They're pretty what-you-see-is-what-you-get ... not quite sure what you mean by "full functioning out of the box". There's a few newer editors in the latest version than what is in the demo, they'll all be available once beta testing is over and T3Dv1.1 finally gets a release.

2. It's really a case of "can you" make it - you'll need to be able to script or at least be able to learn (C syntax so it's pretty familiar if you've done any previous scripting or modding), cpp is always a bonus as the Pro version comes with source code ... which is where Torque really stands out from the crowd. (personally I'm more of a scripter - I can't program but I can hack and mod code a bit).

If you've got a few years of spare time you should be fine. My personal advice would be to make the most basic gameplay mechanic - the core of the game as a super fast, super rough demo to make sure you've got it to work and then build up from there.

3. Not used either but I've heard good reports about the UAISK. There are some basic free resources on AI if you want to start on your own from scratch, but I expect UAISK gives you a considerable head start on that - I believe it's all script based too, so should be easy to understand once you're familiar with scripting.

4. Torque actually uses a server->client framework for even single player so upgrading to online play (allegedly!) wouldn't be too much of an enormous leap (double allegedly! -> because I've not tried the jump from SP to MP yet myself).
#2
07/24/2010 (11:22 am)
ah awsome, thanks for the help. Im glad its not much of enormous leap to MP as i originally planned on making an MMORPG but then chose a SP one as i thought it would be far to big for a first project but at least once ive got a good project i could add MP. And scripting dosent look to hard to learn from the documentation so i will deffinetly get this engine. Thanks again for the answers.