TX3D 3.1.5 Beta 2 - Mounting
by Henry Shilling · in Torque X 3D · 07/20/2010 (6:35 pm) · 0 replies
Build: 3.1.5 Beta 2
Platform: Windows 7-64 (specs i7 920, nVidia GTS250 6GB ram)
Target: VS2008 pro, Xbox
Issues: When mounting an object the mounted object coordinates must be 0.
Steps to Repeat:
1) create object, give it some coordinates, try something like 0.25, 0, 0
2) object floats .25 units from mount point.
3) change coordinates to 0,0,0
4) object mounts to mount point.
Suggested Fix:
In the T3DMountComponent.MountObject probably change the mounted objects coordinates before mounting. While I can see the use in a mount offset it is not the expected behavior. It is also not really documented.
Platform: Windows 7-64 (specs i7 920, nVidia GTS250 6GB ram)
Target: VS2008 pro, Xbox
Issues: When mounting an object the mounted object coordinates must be 0.
Steps to Repeat:
1) create object, give it some coordinates, try something like 0.25, 0, 0
2) object floats .25 units from mount point.
3) change coordinates to 0,0,0
4) object mounts to mount point.
Suggested Fix:
In the T3DMountComponent.MountObject probably change the mounted objects coordinates before mounting. While I can see the use in a mount offset it is not the expected behavior. It is also not really documented.
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