Game Development Community

More weapons in battlemode??

by FoulPlay · in ThinkTanks · 07/24/2003 (6:40 pm) · 17 replies

How hard would it be to code some new weapons into battlemode maybe some rockets??
STILL WANTING CAPTURE THE FLAG
FP

#1
07/24/2003 (6:58 pm)
Good idea. What about heat-seaking? Or ones that warp your tank to where ever they land.
#2
07/24/2003 (7:11 pm)
A MOAB (Mother Of All Bombs) could be cool too - like a power-up that gives you say, one bomb and when you shoot it everyone get pretty much killed (or badly wounded), friends or foes... (Choice weapon for goal defense... )

Also a 'bouncing bomb'. This power-up gives you bomb which upon exploding can be wide as the White Bomb but the effect is that everyone get thrown and bounced around - and no damage! And whoever has the scrums loses it (it bounces away). A bit like a crazy jump pods...
#3
07/24/2003 (7:47 pm)
I fear that such a weapon would kill battlemode. everyone would just drive around looking for the powerup so they could get an instant load of kills.

-z-
#4
07/24/2003 (7:50 pm)
Joe is going to be posting about our roadmap for upgrading ThinkTanks soon. There will be a version 1.1 coming out very soon, and we have a short list of features for a version 1.2 and 2.0.

In terms of new weapons, they are easy to code up but hard to play balance. What we found was that adding new weapons to what we had tends to detract from the game more than it adds to it. You have to keep in mind several factors:

1) MOAB type weapons might be cool when you have them but they are a real drag when someone else does. If a weapon adds to frustration for most of the people most of the time, it will detract from the game.

2) As the number of weapons increases, the chance that you get the one that's going to prove really useful in the current circumstance diminishes. E.g., if you are on flat terrain, the bounce back is really cool. If you are hills, the area effect can be quite effective but the bounce back is hard to use. Right now you have a 1 in 3 chance of getting the perfect weapon, and a good chance of getting something that will be good. If we add more weapons, these numbers go way down, detracting from the game (basically, making people avoid the powerups).

3)Most weapon ideas we've seen are really just variant on weapons we have. Mines are like bounce backs, rockets are like area effect. Sure the variants might be more powerful versions, but they don't, in our view, add anything to the game.

None of this is to say we aren't going to consider more powerup types, just that we think any additions need to be carefully considered and carefully inserted.

In terms of capture the flag or other new rule types, we are listening and are considering the best options. We implemented Scrum because we felt standard capture the flag games often aren't fun (in our experience). Also, Scrum was good because it can be played in teams or free-for-all, and was special to tanks. Still, a lot of people have requested capture the flag and other variants, so we will consider each one.

Hope that answers some of the questions...
#5
07/24/2003 (8:05 pm)
Ya, i think that the time is best spent leaving the game engine generally as is and expanding on the game variations. The i love the koth and teams with goals variant ideas. in addition, dan's last man standing battlemode variant idea could very well put some of us back in battlemode for the first time in a long time. it sounds like hi-sweat giddy up stuff. i dig it.
#6
07/25/2003 (12:04 am)
I agree the game is great just needs more variations of platforms. Last man standing battlemode is a kick ass idea.
FP
#7
07/25/2003 (8:30 am)
I think an artillary battle with only two tanks and many different kinds of weapons would increase the strategy factor - maybe something like "pocket tanks" and "think tanks" together.
#8
07/26/2003 (11:44 am)
I am worried about this post by Joe in the 1.1 update list...

"Make Aiming easier"

What does this mean? It is easy enough already... who is having a problem with this???

Limiting range.. ok mayeb give heavy the long ball.. but leave our sight alone!

One straight firing rocket (no guidance) would look cool though.

"All that time spent learning to aim for nothing!"
Tank Dork

disregard this post from the dork.. he was so enraged he made a new topic thread...
#9
03/13/2004 (4:59 am)
---Bumpety Bump---
#10
03/13/2004 (7:36 am)
Why???
#11
03/13/2004 (8:08 am)
Can't you feel the nostalgia flowing?
#12
05/11/2004 (9:30 am)
The wut say wut now?
#13
05/30/2004 (2:25 pm)
How about COIL lasers or nets to catch enemy tanks in? =)
(COIL lasers being Carbon Oxygen Iodine Lasers that
can fire continuously)
#14
08/16/2005 (7:30 pm)
I agree with -z-. It would definitely take the fun out of BM. Just think about how many cheap strategies there are already; like camping and cliffhanging. Why would you want to generate even more? Those are some seriously great ideas, but why dont we think about more game types? Like tank tag and siege.
#15
09/13/2005 (1:46 pm)
A fire-and-forget missle would be neat since it homes in on the enemy. or homeing cluster-rockets
to pick off all the enemys (if in lights).
#16
09/22/2005 (4:25 am)
Holy shit, i didnt know you guys still existed


Alex(SA)
#17
09/26/2005 (4:35 pm)
Look I screwed up on my name ok?
name edited