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Get the transform of an image's node in first person

by Bryce · in Torque Game Engine · 07/11/2010 (9:47 am) · 0 replies

Hello!

I'm using Dan Buckmaster's mount images on images resource. The problem I'm having is that the "attachments" don't move with the animation of the weapon in first person, but they move just fine in third person. I've narrowed down the problem to the point where I think I just have one request.
Basically, I'm looking for a way to get the rendered transform of any node on the image (in my case, I call it "sightMount"), in first person (keeping in mind that the image is offseted by an eyeOffset). Hopefully I can hand that off to to getRenderImageTransform, to allow for it to move with animations in first person as well.

Hope I was clear enough, help is very appreciated!