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TX3D 3.1.5 Beta - Static objects in builder

by Henry Shilling · in Torque X 3D · 06/27/2010 (4:48 pm) · 4 replies

Build: 3.1.5 Beta

Platform: Windows 7-64 (specs i7 920, nVidia GTS250 6GB ram)

Target: VS2008 pro

Issues: No way to create static objects in builder.

Steps to Repeat:

1) select object in Builder's Asset Browser

2) Add to scene. It's created with T3DSceneComponent and T3DTSRenderComponent.

3) Remove T3DSceneComponent and T3DTSRenderCompnent and add T3DStaticTSRenderComponent, T3DStaticGeometryComponent, T3DRigidComponent

4) If it doesn't crash the object may disappear or not remove sceneComponet or who knows but it goes crazy.

Suggested Fix: Probably whatever is causing some of the other issues is also causing this issue. I'd guess that the TorqueObject is not being removed from the database before the the components are shuffled. Another idea would be to make a selection when adding something choosing a static or non static object. So that they would have a different component build out.

#1
06/30/2010 (8:04 pm)
Thanks Henry. I couldn't get reproduce a crash, but I did get the model disappearing from the scene view. It looks like it's only disappearing from the scene view though and the scene explorer. If you save the scene and reload it your static object should be there with the new components still attached.

Logged as TRQX-132.
#2
07/16/2010 (10:27 pm)
Fixed. Thanks :)

Let me know if anyone needs the fix.
#3
07/17/2010 (1:09 am)
I could use the fix, ;)
#4
07/17/2010 (3:57 pm)
Sorry Henry, wish I had seen that before I left the office. I'll post what I have first thing Morning.