TX3D 3.1.5 Beta - Billboard rendering
by Henry Shilling · in Torque X 3D · 06/26/2010 (8:20 pm) · 1 replies
Build: 3.1.5 Beta
Platform: Windows 7-64 (specs i7 920, nVidia GTS250 6GB ram)
Target: VS2008 pro
Issues: Billboards do not render correct depths.
Steps to Repeat:
1) create billboard and place in scene.
3) Watch this video to see the issue:
Suggested Fix: I do not know. However if you compare this implementation with the XNA sample (creators.xna.com/en-us/sample/billboard) it seems the TX version is overly heavy, and overly engineered. Adding billboards should be saving cycles, however when I add them I see a bigger hit in the frame rate than I do with adding the full dts trees.
Platform: Windows 7-64 (specs i7 920, nVidia GTS250 6GB ram)
Target: VS2008 pro
Issues: Billboards do not render correct depths.
Steps to Repeat:
1) create billboard and place in scene.
<bbtest type="GarageGames.Torque.Core.TorqueObject" name="bbtest">
<Components>
<T3DSceneComponent type="GarageGames.Torque.T3D.T3DSceneComponent">
<SceneGroup>bb_01</SceneGroup>
<ObjectType />
<Position>
<X>962.3731</X>
<Y>1035.808</Y>
<Z>3.572668</Z>
</Position>
</T3DSceneComponent>
<T3DBillboardRenderComponent type="GarageGames.Torque.T3D.T3DBillboardRenderComponent">
<Filename>databillboard</Filename>
<Scale>1</Scale>
<Width>1</Width>
<Height>1</Height>
<SceneGroupName>bb_01</SceneGroupName>
</T3DBillboardRenderComponent>
</Components>
<ObjectType />
</bbtest>2) play the level.3) Watch this video to see the issue:
Suggested Fix: I do not know. However if you compare this implementation with the XNA sample (creators.xna.com/en-us/sample/billboard) it seems the TX version is overly heavy, and overly engineered. Adding billboards should be saving cycles, however when I add them I see a bigger hit in the frame rate than I do with adding the full dts trees.
About the author
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Associate Scott Burns
GG Alumni
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