[1.1B1 BUG] raycasting with collidable forest brush objects is broken - RESOLVED
by Chris · in Torque 3D Professional · 06/25/2010 (5:02 pm) · 22 replies
B:1.1B1/AFX
Platform: Win7x64 Xeon, Win7x64 AMD, Server 2008 Xeon
Target: Dedicated servers, in client servers
Issue: Forest collision mesh ray casts are broken in some way possibly related to lod, also very slow
Repeat: Do a series of raycasts through a forest brushed dae model with a collision mesh, save and render the resulting points for visual confirmation
Fix: Treat forest collision meshes the same as others? Create a proxy for collisions?
Platform: Win7x64 Xeon, Win7x64 AMD, Server 2008 Xeon
Target: Dedicated servers, in client servers
Issue: Forest collision mesh ray casts are broken in some way possibly related to lod, also very slow
Repeat: Do a series of raycasts through a forest brushed dae model with a collision mesh, save and render the resulting points for visual confirmation
Fix: Treat forest collision meshes the same as others? Create a proxy for collisions?
About the author
#22
Glad to hear that! I was just about to email you to get your test level and code as we weren't seeing it in the lab.
08/23/2010 (2:49 pm)
@ChrisGlad to hear that! I was just about to email you to get your test level and code as we weren't seeing it in the lab.
Torque 3D Owner Chris