Game Development Community

How did you learn to use TX3D?

by William P Buck · in Torque X 3D · 06/25/2010 (9:29 am) · 2 replies

Hey all,

I'm a recent College Grad (Computer Science) doing some work with TX3D.

Documentation seems sparse at best for it, and I'm struggling to orient myself with how to hook things up. i went through some of the TX2D tutorials, so I have a reasonable grasp on this aggregate model and XML deserialization.

So I'm just curious to know, how did some of you more experienced TX3D devs get started with this? Is the TX book by John K really the only way to be?

I appreciate any advice you can offer!

#1
06/25/2010 (10:23 am)
Dive into the deepend head first, and check out what's going on. Try to make something simple and learn as you go. That's how I've learned everything that I know. :P there are a lot of helpful people in this and a couple other communities that generally don't have a problem sharing what they know. The documentation for TX3D is being worked on.

I'm also in school for CSCE, so I know the whole experience.
#2
06/26/2010 (10:11 am)
The book is pretty helpful. Learning how TX2D works is the best start. Do not count on the 3D editor, you need to pretty much write everything by hand.

Look at all the posts in this forum for the last 6 months. Quite a few issues have their solutions posted.