Game Development Community

Questions about converting to T3D

by Andy Rollins · in Torque 3D Professional · 06/23/2010 (5:10 am) · 32 replies

Had a license for T3D for a while but only just starting to play with it and we're looking to upgrade our game (Z-Day) from TGEA to T3D. There's a few queries I've got and thought I'd ask here and hope for some quick answers than hunt around for everything.

Advanced Lighting looks stunning but unfortunately given the size and complexity (it's a city) of our map I'm doubtful it'll perform.

1. Switching between AL and BL is done in the World Editor - any reason this can't be added to users options so people with high-end cards can use AL and others use BL? (side note: T3D crashes every time I switch between AL and BL in some maps - works ok in the blank mission, anyone know if this is a known bug?)

2. Shadows in BL are odd, the sun casts shadow on a building (it's a DIF) but not on the terrain itself - is there something I need to do to get shadows on terrain in BL?

3. Tried converting DIFs to Collada using the world Editor but:
- Using "Export Interiors to Collada" pops up the Gui, lets me select which Interiors but then doesn't seem to do anything
- Using "Export to Collada" saves the object but with no materials, LODs or the inside of the building

Am I missing something here?

4. Any idea how to enable SSAO? tried to use SSAOpostfx.enable(); but it didn't seem to do anything.

5. pureLIGHT - is it really as good as it seems? also I couldn't find any info on the process i.e. does it integrate with T3D to import your mission directly? load it from file or do you manually have to reconstruct the level manually in pureLIGHT?

6. Seem to remember someone saying (think it may have been Steve Acaster as I follow his blogs) that BL with Purelight is similar to AL but you don't get normal maps -- does that mean normal maps don't work in BL? (don't worry if this doesn't make sense I'll go hunt for the blog/post and see what it actually said).

7. I'm getting a lot of errors saying when porting the mission from TGEA with "Zone Overflow! Object will NOT render correctly. Copying out as many as possible" --- any ideas what this means? or what the problem is?

8. Flashlights - I saw the screenshot someone posted about them working, if I remember it was as easy as adding a spotlight to the weapon image, does this work in BL? or do you need the dynamic lighting in AL?

9. Web PLugin - How does this work, is all the content downloaded to the clients pc for their machine to process like a normal install or does the webserver handle all the processing (rendering, physics,etc) and just stream the video to the clients browser?

Edit: Thought of a number 10

10. Mesh Road Editor is great but doesn't seem to like Junctions either T-junctions or crossroads - any tricks for creating these or is it just a case of modelling junctions seperately and linking them up with the mesh road for the rest?



Thanks to anyone that takes the time to answer any of these.
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#21
06/30/2010 (7:33 am)
Oh, that's not so bad. :) It's always nice to start fresh every few months!

I know the feeling. I've been boycotting since 1953. :)
#22
06/30/2010 (7:39 am)
Damn 13yrs more than us then, you had to go 1 better eh!

Can't even celebrate the longest boycott
#23
06/30/2010 (7:42 am)
Now that you say that.. we ARE special! :)
#24
06/30/2010 (9:52 am)
*panic attack at the thought of Puskas*

Well that's this thread derail!
#25
06/30/2010 (9:58 am)
Puskas could almost have used pureLight.

A final, miserable attempt was made to make the thread return to its original topic.
#26
06/30/2010 (1:32 pm)
You have to ask what's more important - being on topic or the wonderful glory of footballing success?

Hmmmmmmm.... don't know about you guys but I've never experienced footballing success, just deep misery and painful beatings and so to shiny, flashy T3D and pureLIGHT it is :)
#27
06/30/2010 (1:43 pm)
Quote: Puskas could almost have used pureLight.

The funniest thing in context of the OT of a derailed forum thread i have ever read! Love it.
#28
07/01/2010 (9:45 am)
Quote:
The funniest thing in context of the OT of a derailed forum thread i have ever read!

Oh, flattering, thank you. Looks like it's being derailed once again to the topic of derailed forum threads. Hehe.

I wonder if Puskas ever managed to purposefully derail a soccer match. "Nice weather, no? Ah, forget about the bloody ball already, you NEED to see this!"
#29
07/06/2010 (1:54 am)
I'm surprised to see which way a suggestion to change to a Brazilian can lead to when I'm on a weekend break. To derail this a little bit more and an ultimate attempt to get back on topic a little bit on soccer history.

Puskas was called Száguldó Ĺ‘rnagy (galloping major, I apologize to Konrad for my miserable Hungarian) and lost an EC1 final in 1971 (AFC Ajax-Panathinaikos 2-0). Ajax at that time was coached by Rinus Michels nicknamed the General, who stated: Soccer is War! be aware that I'm not an Ajax-fan;P

So now we're back at the shooting game and have just to make a little step to PL to get on topic again.

@Steve:
Thanks for the info about PL. I hope you've enjoyed your Amstel.

@Andy:
Never loose hope on footballing succes.
#30
07/06/2010 (2:33 am)
That's pretty interesting about Puskas - never heard of that nickname. Your hungarian was perfect btw. :)

To really turn back to pL, the next version of pureLight will support baking light that is not direct - meaning that it would only bake light that bounces off some surface. Which is cool because it will let you use normal light sources and keep shadows too. But it will also let you light scenes in a warm manner much like done in movies. This is going to be really cool!

Using it with this and this you'll be able to set up a very convincing scene even in Basic Lighting!

Also, the support the pureLight guys offer is second to none.
#31
07/06/2010 (3:00 am)
Thanks Konrad.

It is looking pretty impressive so I have to give PL second thoughts about buying it. Or maybe it's wise to wait for the next version. I know my wife will get a little bit upset when I spend $500 on PL when holidays are near
#32
07/06/2010 (5:31 am)
Excellent :)

So that's pL on my shopping list come pay day - stupid of me not to have picked it up whilst it was on offer.
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