Game Development Community

Behold: new Discovery

by DanTheMan · in Marble Blast · 06/16/2010 (8:37 pm) · 0 replies

When editing a level, select an object, and do the action hide selection. Anything that is in the selection will lose rendering, but it will still be collide-able, making it perfect for harder mazes and not over-using the colmesh.dts .