Why are Gamepad button presses easier than Keyboard button presses?
by Randy Lutcavich · in Torque X 2D · 06/15/2010 (10:41 pm) · 3 replies
Why is it that I can call a function (_OnBackButton) with just a Gamepad button press but when I want to do something after a Keyboard button press I have to work with the Move variable and ticks??
I just want to deal a card with a button press but I'm having trouble working with ticks. Why can't I just call a function when the player presses Enter??
if (gamepadId >= 0)
{
inputMap.BindMove(gamepadId, (int)XGamePadDevice.GamePadObjects.LeftThumbX, MoveMapTypes.StickAnalogHorizontal, 0);
inputMap.BindMove(gamepadId, (int)XGamePadDevice.GamePadObjects.LeftThumbY, MoveMapTypes.StickAnalogVertical, 0);
inputMap.BindAction(gamepadId, (int)XGamePadDevice.GamePadObjects.Back, _OnBackButton);
}
if (keyboardId >= 0)
{
inputMap.BindMove(keyboardId, (int)Keys.H, MoveMapTypes.Button, 0);
inputMap.BindMove(keyboardId, (int)Keys.D, MoveMapTypes.Button, 1);
inputMap.BindMove(keyboardId, (int)Keys.S, MoveMapTypes.Button, 2);
inputMap.BindMove(keyboardId, (int)Keys.Enter, MoveMapTypes.Button, 3);
inputMap.BindMove(keyboardId, (int)Keys.Left, MoveMapTypes.Button, 4);
inputMap.BindMove(keyboardId, (int)Keys.Right, MoveMapTypes.Button, 5);
}I just want to deal a card with a button press but I'm having trouble working with ticks. Why can't I just call a function when the player presses Enter??
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#2
Try
instead of
Then just make a method:
Or you could do:
06/16/2010 (2:18 pm)
You should be able to use bindAction for keyboards and gamepads as far as I know.Try
inputMap.BindAction(keyboardId, (int)Keys.Enter, _OnEnterButton);
instead of
inputMap.BindMove(keyboardId, (int)Keys.Enter, MoveMapTypes.Button, 3);
Then just make a method:
private void _OnEnterButton(float val) {
if(val > 0.0f) {
// your stuff here
}
}Or you could do:
inputMap.BindCommand(keyboardId, (int)Keys.Enter, onEnterDown, onEnterUp);
public void onEnterDown() {
// your stuff here
}
public void onEnterUp() {
// your stuff here
}
#3
I used your second suggestion Cosmic and it works perfectly.
06/16/2010 (11:03 pm)
Thank you both.I used your second suggestion Cosmic and it works perfectly.
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