How to archive/compress art resources?
by Nabarro · in Torque 3D Professional · 06/14/2010 (12:44 am) · 2 replies
Hello, everybody,
We don't want others to "see" my art resouces(like some .png/.dds file, etc), how to compress or archive the game art resources with password protected, and these art resources archive will be uncompressed or un-archived automatically when loading the game.
Do we need to use some files under source/core/util/zip folder in engine codes? How to use these codes, and could you please provide some examples?
Thanks, very appreciated.
We don't want others to "see" my art resouces(like some .png/.dds file, etc), how to compress or archive the game art resources with password protected, and these art resources archive will be uncompressed or un-archived automatically when loading the game.
Do we need to use some files under source/core/util/zip folder in engine codes? How to use these codes, and could you please provide some examples?
Thanks, very appreciated.
Associate Steve Acaster
[YorkshireRifles.com]
No, I haven't personally tried it.