Turn off lighting, All lighting
by Thanhda Tie · in Torque 3D Professional · 06/12/2010 (9:27 pm) · 2 replies
Okay, does anyone know how to disable lighting in TGE or T3D. Also any way to turn off lighting including the lighting on the players?
Also any idea how to turn off Filter maps for textures? I'm trying to build something optimal for iPhone.
Also any idea how to turn off Filter maps for textures? I'm trying to build something optimal for iPhone.
#2
iT3D will be coming out soon, so I'm looking to see if its any different on T3D from TGE.
06/13/2010 (11:49 am)
I am actually using iTGE, so its already running my game on the iPhone. I'm just looking to find a way to make it run faster.iT3D will be coming out soon, so I'm looking to see if its any different on T3D from TGE.
Associate Manoel Neto
Default Studio Name
...or maybe you only want to "simulate" how the game would look on the iPhone, for a sales pitch? If this is the case, use TGE (not TGEA nor T3D) since that is the one that most closely resembles the visuals you'll get from iTorque3D.
To "disable" lighting just zero the sun light color in the mission editor and turn the ambient color to full white.
Disabling texture filtering needs some source changes... but is it really necessary? I could swear disabling bilinear filtering on the iPhone didn't improve performance.