Game Development Community

Bug with lighting and foot steps

by Chris · in Torque 3D Professional · 06/11/2010 (1:37 pm) · 5 replies

Has anyone come across this issue before?

T3D 1.1B1 w/ AFX

Scene has one point light and sun light. You can see a weird light effect near the top of the picture and the footsteps are messed up.

www.iceisfun.com/Broken_Footsteps.png

#1
06/11/2010 (5:56 pm)
Definitely haven't seen that one... obviously something's wrong with the lighting on those decals though.

A little more info (system stats, esp. video card) would probably be helpful, maybe a couple other screenshots. And here are a couple Q's that come to mind:

-Do other decals (say, an explosion from the stock rocket launcher) light this way as well, or only those footprints?

-Is this area in an AL shadow or just lit like this?

-Is the point light directly involved in this part of the scene, or just somewhere else in the level?

-That lit triangular region... hard to tell what's going on there, another angle shot couldn't hurt.

-What happens if you load this level up in the FPS starter kit?

-Any other notable code mods aside from implementing AFX?

I don't have AFX, so I can't help if it's an AFX-related issue, but more info is probably needed to help in diagnosing something like this either way.
#2
06/11/2010 (7:44 pm)
Verified on

Radeon 48XX
Radeon 57XX
NVidia 9500GT

Point light inside this level causes footsteps to look like this. Natural or ambient light and they look fine.

Here are some pictures, the first few with advanced lights and the second batch is with basic lights.

www.iceisfun.com/Broken_Footsteps1.png
www.iceisfun.com/Broken_Footsteps2.png
www.iceisfun.com/Broken_Footsteps3.png
www.iceisfun.com/Broken_Footsteps4.png
www.iceisfun.com/Broken_Footsteps5.png
www.iceisfun.com/Broken_Footsteps6.png
#3
06/13/2010 (5:49 am)
How many lights you have there?
#4
06/13/2010 (6:05 am)
Sun, One point light (right above this area)
#5
06/13/2010 (6:29 am)
I've seen this problem, only on the T3D 1.1 B1 with AFX, on one of the levels. So don't know if it's specific to that. Try a non afx version to see if it's the same?