Game Development Community

Torque X 2D 3.1.5 Beta

by Derek Bronson · in Torque X 2D · 06/07/2010 (9:52 am) · 17 replies

Hey Everyone,

Torque X 2D 3.1.5 Beta is currently available for download in your account pages. Please start hammering away at it and let us know what issues you run into.

We will be updating the online documentation shortly.

Looking forward to what you find :)

#1
06/07/2010 (10:01 am)
Awesome, thanks!
#3
06/07/2010 (10:48 am)
Hey Derek,

the description reads "Torque X 2D 3.1.5 Beta" and so reads the file name ;) In the other thread you announced a TX3D and it is indeed under the TX3D download...
#4
06/07/2010 (10:53 am)
Real quick question... has the T2DShape3D been optimized at all?

I have a game almost complete and I don't want to risk the upgrade unless this (or framerate in general) has been optimized at all.

Thanks!
#5
06/07/2010 (11:11 am)
@Pino - That is not a mistake. I wanted to give people the ability to test it out regardless of which version of Torque X they own so its available for download under both products.

@David - Still trying to throw together a quick demo scene. If you can provide me with a quick test case I can do some checking for you.
#6
06/07/2010 (11:16 am)
Just to give everyone a heads up, I'm creating a new category tag for 3.1.5 Bugs and retagging all previous bugs as legacy just like we did for iT2D. As soon as I finish that I'll be post a sticky of the bug report format similar to what was used for iT2D.
#7
06/07/2010 (11:16 am)
sure - what all do you need? my source files?
#8
06/07/2010 (11:20 am)
@David - Send me (derekb at torquepowered.com) whatever files I would need to replicate the performance issue you are seeing.
#9
06/07/2010 (11:42 am)
Derek, I installed it, all went normal, but when I create any new game from a project, I don't have any of the components available in TX Builder, except the component in the game's project (movement component). I did compile the projects (TX Core and TX 2D) multiple times. Even reinstalled TX, but did not help. Seems the components just don't get compiled or serialized...
Any idea what's wrong?
#10
06/07/2010 (11:44 am)
Ok everyone, the new tag is up and there's an example for the bug reporting format.

Please use this standard for reporting bugs and make sure to tag your bugs with the 3.1.5 Bugs category tag.

#11
06/07/2010 (11:53 am)
Found out that when using the precompiled dlls in the references folder, it works. Seems that just when I compile TX the schema file is generated properly. When using the precompiled dlls, the schema file is around 54kb big, when compiling myself only 8kb.
#12
06/07/2010 (1:27 pm)
Are release notes available?
#13
06/09/2010 (6:37 pm)
Just seeing an update gets me excited X) I will definitely try it as soon as I have a chance.
#14
06/10/2010 (2:54 pm)
any word on if the normal map lighting shader model now supports rotating an object?
#15
06/11/2010 (7:04 pm)
Nothing for the XNA CC Members? :( Waaaaaaa! I would like to participate in the beta testing. Is this possible?
#16
06/22/2010 (5:54 pm)
Does this include Pino's community fixes?
#18
06/23/2010 (1:12 am)
@Jesse: all the actual fixes are in this beta and more added by the GG team. What's not there are minor improvements and new features. This is in line with the goal of this release which only aims to have the engine fully fixed. I'd say that the goal has been achieved with just a few small overlooked things that have been pointed out in the 3.1.5 bug submission thread.

@All: when 3.1.5 will be released I'll create a new repository based on it, so making available all the features and small improvements in the new release as well to allow the community to stay aligned with the official release still not losing any feature.

~Pino