Accessing other editors with GMK?
by Joseph Martin · in Game Mechanics Kit · 06/05/2010 (4:52 am) · 2 replies
After installing GMK, version 1.26 into a project newly created with Torque 3D 1.01 (binary only), I have run into a slight problem. The only editors I have access to are the GMK, World editor, terrain editor and terrain painter. So I can't start up the other editors, even though they are still there (their script files at least). I think that this might have to do with the keybinds, but I can't find the F11 keybind for the GMK as it is. Any help is appreciated.
About the author
#2
I'm running:
T3D 1.0.1 Binary (newly created project)
GMK 1.2.5
Other GMK ver's in my zip are:
1.2.8 - im assuming this is for T3D1.1b
but theres no GMK 1.2.6, only 1.2.5. Could this be the problem?
08/08/2010 (11:51 am)
I've got the same problem at the moment, hope someone out there has an idea. Everything else seems to work okI'm running:
T3D 1.0.1 Binary (newly created project)
GMK 1.2.5
Other GMK ver's in my zip are:
1.2.8 - im assuming this is for T3D1.1b
but theres no GMK 1.2.6, only 1.2.5. Could this be the problem?
Torque Owner Joseph Martin