Playing Sequences Back To Back
#2
Just in case anyone else ends up needing to do this as well.
06/04/2010 (10:52 am)
Yeah I saw that and tried that out first. The problem is it gets called before the previous event is actually stopped so it causes a crash sometimes. I added another callback that happens after postEvent( k_EventStop ); in void VController::stop( const bool &pReset ) called onStopped and that works.Just in case anyone else ends up needing to do this as well.
Associate Phillip O'Shea
Violent Tulip