Game Development Community

Exporting Shape Editor Shapes as Collada from T3D

by Jason Parker · in Torque 3D Professional · 06/01/2010 (6:11 am) · 4 replies

I've been using the shape editor to block out general templates of where things should go in the world. I've tried selecting multiple convex shapes and exporting them to Collada, but when I import the resulting file into Blender, nothing is there despite the import supposedly being successful. If I export a DTS shape, it imports into Blender fine.

Posting here first to see if I'm simply doing something wrong before posting a bug report.

Create convex shapes -> select convex shapes -> File -> Export to Collada.
Blender -> File -> Import -> Collada -> Select exported file.

#1
06/01/2010 (9:39 am)
I had the same issue so I downloaded the free Autodesk FBX Converter. I would then convert the collada to fbx and then fbx to 3ds in the converter. Then I could import the 3ds shapes into Blender.
#2
06/01/2010 (11:53 am)
Can you be a bit more specific? Were you specifically doing this when exporting ConvexShapes made with the Sketch Tool? Or are you talking about exporting normal DTS shapes? I can export DTS shapes as Collada and import them to Blender just fine. The ConvexShape made with Sketch Tool in T3D 1.1 is specifically what I'm having problems with.
#3
06/01/2010 (2:44 pm)
Update:
Trying to export ConvexShapes with regular DTS Shapes results in the file still not importing geometry into Blender.

However...

Importing the exported DAE back into T3D works perfectly. It imports as a single model and is compiled as a DTS. Exporting that to Collada results in a file that loads just fine in Blender.

I'll post a bug report when I've tested a bit more to see if I can narrow down any more specific conditions.
#4
06/01/2010 (3:00 pm)
Yeah, I was talking specifically about the shapes from the Sketch Tool.