Game Development Community

minor bug:have to call PauseAnimation every process tick

by Will O-Reagan · in Torque X 2D · 05/22/2010 (10:48 pm) · 1 replies

I tried Pausing Animation for T2DAnimatedSprite during onRegister, didn't work, so I'm pausing every process tick.

About the author

I have a degree in dramatic art, and literature, from UC Santa Barbara. I've worked for a few studios, also at Animax Ent in 2008, and some smaller studios. Currently studying Computer Science at CSU Channel Islands.


#1
05/23/2010 (7:58 am)
Try setting PlayOnLoad to false. I haven't used that property myself, but it sounds like it might do what you need.