2 Questions: Making my Torque game work on Mac OSX? - MS3D texture issues.
by Timothy Volpe · in Torque Game Engine Advanced · 05/18/2010 (3:33 pm) · 5 replies
Well, I'm working with a friend on a Torque project, and a lot of people complain its not on Mac OSX. Is there a way to make it work on the Mac OSX? The people complaining say "Open it in Visual C++ and go to Export >> Mac OSX", but, Open What? And theres no Export >> Mac OSX that I know of. So I'm confused. What do I REALLY do to get a Torque game to work on the Mac OSX?
Windows still owns :)
About the texture issues. What are the basic steps to get a texture into MS3D? This is what I do:
Make it in Photoshop 7.0
Export it as PNG
Create a new material in MS3D
Set the first "<none>" to the image
Select a group
Assign the image
Works fine with all textures that are 64x64 and are 1 solid colour. I tried to use a 128x128, but it didn't work. It just stay the solid colour that was most dominant on the picture (i.e. if there was a white dot on a black picture, it would be only black, not white). Am I missing any steps? I'm pretty new to MS3D (Meaning I just started useing it regularally, it seemed better then Blender) and I might have more questions like this in the future.
Windows still owns :)
About the texture issues. What are the basic steps to get a texture into MS3D? This is what I do:
Make it in Photoshop 7.0
Export it as PNG
Create a new material in MS3D
Set the first "<none>" to the image
Select a group
Assign the image
Works fine with all textures that are 64x64 and are 1 solid colour. I tried to use a 128x128, but it didn't work. It just stay the solid colour that was most dominant on the picture (i.e. if there was a white dot on a black picture, it would be only black, not white). Am I missing any steps? I'm pretty new to MS3D (Meaning I just started useing it regularally, it seemed better then Blender) and I might have more questions like this in the future.
#2
05/19/2010 (12:35 pm)
Oh, well I'm pretty sure that won't happen. Guess users are just going to have to buy Windows if they want the game :) Well, thanks a lot for your help.
#3
05/19/2010 (9:21 pm)
That's not an attitude which sells games, especially with the release of Steam on Mac ;)
#4
Skinning is a pain in the ass, you really gotta have the drive to sit down and put in the hours figuring it all out for the program you are using. Oh and keep something near by to beat the living crap out of for when you get frustrated, cause you will get that frustrated.
05/20/2010 (8:48 pm)
As far as the texture problem goes. Try creating a new material first, milkshape is buggy at best. If that doesn't solve the problem, go to window>texture coordinator editor.Skinning is a pain in the ass, you really gotta have the drive to sit down and put in the hours figuring it all out for the program you are using. Oh and keep something near by to beat the living crap out of for when you get frustrated, cause you will get that frustrated.
#5
Its not for sale, its really just a test project, but now we formed a community and people like towork on the game with us. We have one Mac user who complains on the forums about it being Windows only. If it was a retail game, I'd probably find a Mac user to get it working.
@Rich Preziosi
I've watched a lot of YouTube tutorials, and I've got it down really well. I'll take your advice and find and old stuffed animal though.
06/01/2010 (4:20 pm)
@Ronny BangsundIts not for sale, its really just a test project, but now we formed a community and people like towork on the game with us. We have one Mac user who complains on the forums about it being Windows only. If it was a retail game, I'd probably find a Mac user to get it working.
@Rich Preziosi
I've watched a lot of YouTube tutorials, and I've got it down really well. I'll take your advice and find and old stuffed animal though.
Torque 3D Owner Sherman Pendley
Not as confused as those people are. :-)
Buy a Mac and build it in Xcode. Or hire a Mac developer to do the port for you.