Installing Verve
by Joseph W. · in Verve · 05/18/2010 (1:44 pm) · 4 replies
Quote:
2. Installation
Copy the contents of this zip file into your Torque 3D directory. A new
template containing all of the files needed to use Verve has been added to
the available templates. If you are integrating Verve into your own
projects, you simply need to copy the source files and project config files
into your project folder.
This is the only line talking about installation that comes with verve. Now what I have attempted to do to integrate verve into an already existing code base for T3D 1.0.1:
1) Copy the folder /Verve - Torque 3D (1.0)/Template/Verve/source/Verve into my current projects /source folder
2) Added all of those files into my VS2008 Project (Had to do this manually as dragging and dropping didn't copy over the directory structure).
3) Copy over the Editor Tools /VerveEditor and /VPathEditor into my projects /game folder
4) Compiled my code base with the verve files (No errors).
I can access the Verve Editor Tools and create Paths and other things but I can't create any kind of sequence or attach objects to the paths. I get failures to instantiate a Non-SimObject anytime I try and add anything to the sequence.
I have stepped through the code and it does call some of the Verve Constructors so the files are being recognized. I'm curious if I am neglected some crucial step?
Also on another note, the VerveTutorialBase won't work for me either, keeps complaining about lacking a DirectX file even though I have had no issues compiling and using T3D, curious if people are not using the March 9.0c DirectX for some of their compiles now and are instead using DirectX Feb 2010?
#2
As an additional comment this is only in the case of MANUALLY adding all of the code, I was not comfortable with how Torque handles its projectGeneration and the addSource directives which if you are will take care of adding in preprocessor directives as well which Verve has in its configs.
05/19/2010 (5:44 am)
For future installers, if you compile the source as is, it will not work - at least for the 1.0 version. Under /Verve/verveConfig.h you have to uncomment the #define VT_EDITOR. VT_VERVE is not used anywhere I can see.As an additional comment this is only in the case of MANUALLY adding all of the code, I was not comfortable with how Torque handles its projectGeneration and the addSource directives which if you are will take care of adding in preprocessor directives as well which Verve has in its configs.
#3
As it stands, all of the changes I made to the engine code were integrated into T3D for everyone's benefit.
05/19/2010 (10:57 pm)
I have used the VT_VERVE directive in the past when engine code was changed which was Verve specific. This was done so that your other projects which did not utilize Verve are not affected.As it stands, all of the changes I made to the engine code were integrated into T3D for everyone's benefit.
#4
I'm new to Torque 3D as weel as to Verve. I' still discovering some features of Torque 3D. I would really appreciate if you could post a step by step procedure to get Verve running. I'm using Torque 3D 2009 SDK 1.0.1
04/26/2011 (6:26 am)
Hi,I'm new to Torque 3D as weel as to Verve. I' still discovering some features of Torque 3D. I would really appreciate if you could post a step by step procedure to get Verve running. I'm using Torque 3D 2009 SDK 1.0.1
Associate Phillip O'Shea
Violent Tulip
Alternatively, since you've already done 1/2 the work, you should just be able to add the preprocessor directives to your project. You need to add two, VT_VERVE and VT_EDITOR.
Let me know how you get on!