TBX: issue with ContentNodeGenerator.exe
by Giuseppe De Francesco · in Torque X 2D · 05/14/2010 (7:06 am) · 2 replies
This to highlight a problem with ContentNodeGenerator. When in TXB I save the game project ContentNodeGenerator is called and... it adds *all* the image fils found in the Data folder, not just the files used in the TX project. It's quite annoying.
About the author
In the software eng. field since 1981, in charge of R&D during last 10 years. IEEE Senior Member (and volunteer).
#2
05/14/2010 (8:19 am)
We also have a problem that we must put all the .wav files we use for sound in the project, then mark them all do nothing, do not copy, or the editor will complain.
Torque Owner Darthuvius
I then delete all the images from the data folder and then I have to scroll through Game.txproj and delete all the entries for the assets which are no longer there.
Now I work with two identical projects, my testing ground and the actual game project. The game project only gets things added to it after they have been tested. I actually like working like this lol.