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A few Questions About The I Phone 3D Engine

by David L. Calderon · in Torque Developer Network · 05/11/2010 (6:22 pm) · 1 replies

Howdy all, I just have a few questions about the up coming release of the Iphone 3D Engine in which I have not seen any information on any where. I hope some one here can help me with this, thanks in advance.


What is the Polly count limit for this engine?

What level of texture quality can it with stand?

What's the suggested texture map size for this engine?

Does it support normal mapping or bump mapping ?

About the author

My name is David and I am the Operations/Hiring Director for Cryonetix Corp. http://cryonetix.com/

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#1
05/12/2010 (10:43 am)
You will be limited more by the target hardware that you will be by the engine. There are no hardcoded poly limits on it. You will need to work all of your own shader work in software unless you are targeting only OpenGL ES 2 devices, and then you will still be limited by the extreme limitations on texture memory for the devices.