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BUG: Filter Pad only saves for first ImageMap - 1.7.5 - RESOLVED

by RollerJesus · in Torque Game Builder · 05/10/2010 (7:44 pm) · 4 replies

Steps to reproduce:

Create a new project.
Drag a couple images into TGB.
Select each image and go to 'Edit this ImageMap'.
Select "Filter Pad" on each image.

Only the first t2dStaticSprite that you changed to 'Filter Pad' will be saved properly.

I have to actually save my scene, close TGB, reopen, do the next image, repeat.

Patrick

#1
05/11/2010 (2:20 pm)
Confirmed. TGB-504

As a work around for the time being it should save if you import your assets via the ImageMapBuilder. While reproducing this it seems to only be affecting assets imported via Drag and Drop.
#2
05/11/2010 (2:38 pm)
Great, thanks Scott!
#3
12/09/2011 (3:59 pm)
Fixed in 1.7.6
#4
12/10/2011 (12:29 am)
When you guys will really talk about 1.7.6?