BUG: Filter Pad only saves for first ImageMap - 1.7.5 - RESOLVED
by RollerJesus · in Torque Game Builder · 05/10/2010 (7:44 pm) · 4 replies
Steps to reproduce:
Create a new project.
Drag a couple images into TGB.
Select each image and go to 'Edit this ImageMap'.
Select "Filter Pad" on each image.
Only the first t2dStaticSprite that you changed to 'Filter Pad' will be saved properly.
I have to actually save my scene, close TGB, reopen, do the next image, repeat.
Patrick
Create a new project.
Drag a couple images into TGB.
Select each image and go to 'Edit this ImageMap'.
Select "Filter Pad" on each image.
Only the first t2dStaticSprite that you changed to 'Filter Pad' will be saved properly.
I have to actually save my scene, close TGB, reopen, do the next image, repeat.
Patrick
Associate Scott Burns
GG Alumni
As a work around for the time being it should save if you import your assets via the ImageMapBuilder. While reproducing this it seems to only be affecting assets imported via Drag and Drop.