Client Side Audio
by Nick "Dig" Koirala · in Torque Game Engine · 07/06/2003 (10:07 pm) · 7 replies
None of my client side audio works, whats the story here??
sound declared as datablock such and such along with my vehicles work fine but no GUI sounds or anything profiled with new AudioProfile() seems to play
no errors in the console and the files are all there...
ANy ideas...
sound declared as datablock such and such along with my vehicles work fine but no GUI sounds or anything profiled with new AudioProfile() seems to play
no errors in the console and the files are all there...
ANy ideas...
#2
some sounds work if they come from the server, but ones locally don't...
BTW I've tried a couple of different versions of OpenAL32.dll but they all have the same issue...
07/06/2003 (10:22 pm)
I have OpenAL32.dll in my game folder,some sounds work if they come from the server, but ones locally don't...
BTW I've tried a couple of different versions of OpenAL32.dll but they all have the same issue...
#3
07/07/2003 (6:49 am)
Did you install the OpenAL drivers or just copy one file into your directory? I thought that the drivers had to be "installed" fully onto your system? I could be wrong.
#4
In linux we don't have an install either, we just copy the .so file in the game directory, you do install it for development though.. so you get the libraries and headers to include while linking.
07/07/2003 (3:11 pm)
You can just copy the dll... that's all you need.. the install just copies the dll to your windows system. In linux we don't have an install either, we just copy the .so file in the game directory, you do install it for development though.. so you get the libraries and headers to include while linking.
#5
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3857
09/10/2003 (8:17 am)
I had to tweak some stuff to get the gui bitmap buttons working.. may be related if you are using Tim's resource...www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3857
#6
10/21/2003 (11:34 pm)
I've got worse problem: SOME of my sounds don't work on client, while others do. I've defined all necessary datablocks, everything work perfect on server (no surprise!), but client makes me really angry...
#7
In our solution some sounds are played from script on server side (using alxPlay()) and it seems not to work on clients (while it should) :-(
10/22/2003 (6:22 am)
Another question: where (which place) should we initiate playing 3D sounds, that can be heard on ALL clients?In our solution some sounds are played from script on server side (using alxPlay()) and it seems not to work on clients (while it should) :-(
Torque 3D Owner Robert Blanchet Jr.