EXC_BAD_ACCESS
by Matthew M. White · in iTorque 2D · 05/05/2010 (10:12 am) · 6 replies
Hey guys,
We currently have 2 apps on the App Store made with Torque.
Both seem to quit with EXC_BAD_ACCESS errors.
This shows up in the iPhone's crash logs.
They're still getting accepted, but I'm worried that they won't if someone at Apple notices this stuff.
Any ideas on what's causing it and how I might fix it?
Thanks!
We currently have 2 apps on the App Store made with Torque.
Both seem to quit with EXC_BAD_ACCESS errors.
This shows up in the iPhone's crash logs.
They're still getting accepted, but I'm worried that they won't if someone at Apple notices this stuff.
Any ideas on what's causing it and how I might fix it?
Thanks!
#2
This actually pops up only when the program is MANUALLY killed, ie: with the home button.
Doesn't seem to happen on its own.
05/05/2010 (10:35 am)
Ah, I can probe for a more specific error when I'm at the design machine later. This actually pops up only when the program is MANUALLY killed, ie: with the home button.
Doesn't seem to happen on its own.
#3
05/05/2010 (10:56 am)
if it happens when killed manually check out the other thread on exactly this matter on more insight.
#4
05/05/2010 (12:03 pm)
Hmm, I don't mean to be repetitive but it seems like there are dozens of threads on this exact issue. I'll try some of the things that I've been told in them (removing DSO's, checking targets, checking to ensure common and game are compiled) though .. I think I've been doing all of those things thus far.
#5
Most others are for this error on startup and are caused by incomplete / incorrect project structures.
05/05/2010 (12:31 pm)
Can only remember a single one in relation to crash on quit actually.Most others are for this error on startup and are caused by incomplete / incorrect project structures.
#6
04/10/2010 (12:30 pm)
The problem seems to have gone away after I manually set these flags:
compressPVR = "1";
optimised = "1";
in the Datablocks file.
I hope this fixes the problem. Will get back to you.
05/05/2010 (1:31 pm)
A recent one on crash on quit suggests...04/10/2010 (12:30 pm)
The problem seems to have gone away after I manually set these flags:
compressPVR = "1";
optimised = "1";
in the Datablocks file.
I hope this fixes the problem. Will get back to you.
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
Just means access violation
Though commonly I would first check if it ran out of memory.
On pre 3GS devices you realistically have 25mb perhaps 30mb of RAM till you run into the wall where it gets killed.