Character is facing camera when in 3rd person
by Chris · in Torque 3D Professional · 05/01/2010 (9:00 pm) · 7 replies
Is there a way to rotate the model in TSShapeConstructor?
My character frame is facing the camera instead of away from the camera by default (Licensed character pack)
My character frame is facing the camera instead of away from the camera by default (Licensed character pack)
About the author
#3
Try rotating the "bounds" box 180 degrees instead of the character. Make sure the Y-Axis is pointing frontward out.
05/02/2010 (3:22 am)
This is a off the wall reply...Try rotating the "bounds" box 180 degrees instead of the character. Make sure the Y-Axis is pointing frontward out.
#4
05/06/2010 (3:46 pm)
nope you cant solve this in toque buddy, when creating ur character you must first rotate him 180 degrees and have him face in the opposite Y direction. Then you must reset transform on your mesh. Then apply all dummy objects, bones and other needed character objects. Other wise good sir you will have one hell of a time getting him in the game properly.
#5
Thanks for the advice.
05/06/2010 (5:58 pm)
Easy enough to rotate him as we already have, I was just hoping there was a neat little trick to do it in torque.Thanks for the advice.
#6
05/06/2010 (11:29 pm)
maybe you Cam node is not behind your character. Cam node is used in 3rd person view.
#7
Clinck here
05/07/2010 (2:30 am)
Check out my Anime character workflow, I go through the steps needed to get your character in game using 3ds Max 2009. Clinck here
Torque 3D Owner Chris
I've manually rotated the model in a 3d application for now but its wierd I can't solve this in torque