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Character is facing camera when in 3rd person

by Chris · in Torque 3D Professional · 05/01/2010 (9:00 pm) · 7 replies

Is there a way to rotate the model in TSShapeConstructor?

My character frame is facing the camera instead of away from the camera by default (Licensed character pack)

#2
05/02/2010 (3:12 am)
I can rotate the node and it looks correct, then when animations play they over-ride the node rotation.

I've manually rotated the model in a 3d application for now but its wierd I can't solve this in torque
#3
05/02/2010 (3:22 am)
This is a off the wall reply...

Try rotating the "bounds" box 180 degrees instead of the character. Make sure the Y-Axis is pointing frontward out.
#4
05/06/2010 (3:46 pm)
nope you cant solve this in toque buddy, when creating ur character you must first rotate him 180 degrees and have him face in the opposite Y direction. Then you must reset transform on your mesh. Then apply all dummy objects, bones and other needed character objects. Other wise good sir you will have one hell of a time getting him in the game properly.
#5
05/06/2010 (5:58 pm)
Easy enough to rotate him as we already have, I was just hoping there was a neat little trick to do it in torque.

Thanks for the advice.
#6
05/06/2010 (11:29 pm)
maybe you Cam node is not behind your character. Cam node is used in 3rd person view.
#7
05/07/2010 (2:30 am)
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