Game Development Community

Interior Dynamic Lighting

by Sean H. · in Torque 3D Professional · 05/01/2010 (9:16 am) · 2 replies

I see dynamic lighting for interiors has been removed. I also read somewhere in the forums that support for interiors will be dropped.

Do you guys plan on adding dynamic lighting for interiors.

#1
05/01/2010 (5:25 pm)
I think the whole BSP thing is on it's way out in the industry in general. If you want dynamic lights in interiors, just place them in the engine editor itself. I assume DIF support will stay around as a legacy feature, but I doubt we'll be seeing any additional features like the return of defining lights in DIF files directly. It probably wouldn't be that hard to return some version of this functionality, ie a BSP entity type that creates a torque light when loaded, but I doubt it would be worth the effort.
#2
05/02/2010 (2:57 pm)
Quote:
If you want dynamic lights in interiors, just place them in the engine editor itself.

I dont get what youre saying here. Dynamic lighting doesn't work for interiors. thats the problem. if I add them thru script or thru the editor, lights simply dont seem to affect interiors at all.

Just curious about the future of interiors when it comes to T3D. What I like most about interiors is that parts of it can be culled out. so if youre in one room thats portaled off, the entire rest of the interior won't be rendered. Is there any way to achieve this kind of culling a polysoup object? if I were to do a tunnel shooter in T3D, whats the best way to cull parts of the scene? would I need to break the environment up into parts?