Game Development Community

Publishing/Deploying [Solved]

by Sharpie · in Torque X 3D · 04/30/2010 (7:23 pm) · 3 replies

Hi all,

I've been trying to publish my game and try it out on a different computer, but I keep getting an error. It says something to this extent when I try to install: "Unable to install or run the application. The application requires that assembly Microsoft.Xna.Framework.Content.Pipeline Version 3.0.0.0 be installed in the Global Aaasembly Cache (GAC) first."

Hmmm...I'm not really sure what it's asking. Does anyone have any ideas?


#1
04/30/2010 (7:50 pm)
Nevermind, I got it figured out. I had to change the Publish properties in Game Properties to include the Content.Pipeline.dll upon publishing. :)
#2
04/30/2010 (8:01 pm)
Hmmm...but now that it installs successfully, it crashes before I can access the menu. I'm not sure why that would happen...it must be something that's messing up during the build process. Anyone got an idea of what might be causing the crash?

Edit: And it's not the computer, because I've tried it on three (including the one I'm programming from), and it crashes on all of them. :|
#3
04/30/2010 (8:38 pm)
Oh, got that solved, also. Had to go into Publish settings again and change TorqueSettings.xml to "include", instead of "data file". But maybe this thread'll help someone else having trouble with the same thing. :)