Problems with Marble Blast Platinum
by Arnie Gape · in Marble Blast · 04/27/2010 (8:22 pm) · 2 replies
Well the problem is it:
-I do my interior estance with Torque Constructor,when I finished a part of it
-I export a LEGACY .DIF (this is because, I use the DIF FIX to correct the .dif file and it's works on MBG)
-I fix the .dif file and all goes well
-I locate the .dif file in the folder of Marble Blast Platinum (this is the route)
C:\Program files\Marble Blast Platinum\marble\data\ibinteriors_custom\MBP
-I enable the level editor and do a mission on "mission template" (playing that mission)
-When I put the interior this message appear

How can I fix that?
-I do my interior estance with Torque Constructor,when I finished a part of it
-I export a LEGACY .DIF (this is because, I use the DIF FIX to correct the .dif file and it's works on MBG)
-I fix the .dif file and all goes well
-I locate the .dif file in the folder of Marble Blast Platinum (this is the route)
C:\Program files\Marble Blast Platinum\marble\data\ibinteriors_custom\MBP
-I enable the level editor and do a mission on "mission template" (playing that mission)
-When I put the interior this message appear

How can I fix that?
#2
Moving Platforms
but I didn't understand the explication of PF (you know who is)
05/01/2010 (6:46 pm)
Maybe that's true,I will follow your steps and something will happen, another thing I don't know how to test the .dif files with moving platforms,I saw how to do in Marble Bast Forum:Moving Platforms
but I didn't understand the explication of PF (you know who is)
Matan
- Use marbleblastmap2dif.exe to export your map to .dif, as the consturctor one isn't the right version
- DifFix does not help with Moving Platforms, so if you have them they will not show or something
- lbinteriors is not to be used. Please use /interiors/ folder instead.
- Such message usually indicates missing textures. Otherwise, if missing none, then your problem is a known MBG bug: you can't add some interiors via the level editor.
What you need to do is go to the .mis and manually add the interior.
To do so, open the .mis using notepad/textedit/wordpad/whatever and add in the interior as follows:
}; new InteriorInstance() { position = "0 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; interiorFile = "~/data/interiors_mbp/yellow2_3x3.dif"; showTerrainInside = "0";Change the path to: lbinteriors_custom/MBP (you wrote ibinteriors for some reason) and then add the interior name, /interiorname.dif
so you get:
new InteriorInstance() { position = "0 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; interiorFile = "~/data/lbinteriors_custom/MBP/interiorname.dif"; showTerrainInside = "0";We recommend putting in data/interiors/ because stuff like CLA and 99% of custom levels use it.