Strange Actor Model Error
by Quinton Delpeche · in Torque 3D Professional · 04/27/2010 (2:57 am) · 7 replies
I have been trying to get the Modern Soldier model into the T3D engine and seem to have found a minor issue. I have not attempted to re-export the model and this is a straight dump-and-go. I have tested different models from different authors ... and this is the only one I am currently getting an error on.
Click for large image.
Has anyone else experienced this?
This is a stock T3D Project based on the Full template and nothing else has been changed except for the scripts to use this model instead of Gideon.
Not too sure I want to bother doing the re-export ... but I really like this model. :)
Click for large image.Has anyone else experienced this?
This is a stock T3D Project based on the Full template and nothing else has been changed except for the scripts to use this model instead of Gideon.
Not too sure I want to bother doing the re-export ... but I really like this model. :)
About the author
Gobbo Games is an Independent Games Development company operating from Durban in South Africa. We believe in creating high-quality cost-effective games that remain true to the belief of Independent Game Developers around the world.
#2
I am also not mounting any extra objects and even removed the weapon mounting parts of the script.
04/27/2010 (3:43 am)
Thanks Peter. I can however confirm that this model is using the standard animations that came with it. So it can't be that.I am also not mounting any extra objects and even removed the weapon mounting parts of the script.
#3
I've seen issues if I don't have all my verts attached to bones - the verts tend to stretch off to lock to origin ... but nothing quite like what you're experiencing there ...
Have you tried altering/modding the bones/shape in ShapeEditor?
04/27/2010 (5:07 am)
That's ... quite mental ...I've seen issues if I don't have all my verts attached to bones - the verts tend to stretch off to lock to origin ... but nothing quite like what you're experiencing there ...
Have you tried altering/modding the bones/shape in ShapeEditor?
#4
04/27/2010 (8:00 am)
As I remember it was things like AFX spell animations, which was the problem, and dsq's not designed exactly like the model itself, -like the banana peel spell, -the player did just like a squashed banana peel, it looked funny and rather painfull at first, but it was very annoying too...
#5
1). Loaded up source model in 3D Modeller and exported it using one of the Exporters here. -- THE ISSUE STILL PERSISTS
2). At my wits end, I ran "unmessdts" on the model. -- THE ISSUE STILL PERSISTS
3). I have even made sure that it only uses the DSQ (animation files) that came with the model. -- THE ISSUE STILL PERSISTS
I have tested other models, and they work fine. I have even recompiled my engine from scratch and tried a whole new base ... still to no avail.
Seriously don't know what else to do any more. The model appears fine in both Torque Show Tool Pro and DTS Viewer ... very weird indeed.
Edit: Okay this is solved now. Stupid darn Blend Animations were the problem. I opened the shape in the Shape Editor and when I selected the offending animation ... the shape deformed as expected.
Removed the animations from the script file and viola ... now I can happily run around as a human now and not some deformed beast from the rear end of a camel fly. :)
11/02/2010 (6:48 am)
Wow ... can't believe it ... but I am still struggling with this. I have now tried the following:1). Loaded up source model in 3D Modeller and exported it using one of the Exporters here. -- THE ISSUE STILL PERSISTS
2). At my wits end, I ran "unmessdts" on the model. -- THE ISSUE STILL PERSISTS
3). I have even made sure that it only uses the DSQ (animation files) that came with the model. -- THE ISSUE STILL PERSISTS
I have tested other models, and they work fine. I have even recompiled my engine from scratch and tried a whole new base ... still to no avail.
Seriously don't know what else to do any more. The model appears fine in both Torque Show Tool Pro and DTS Viewer ... very weird indeed.
Edit: Okay this is solved now. Stupid darn Blend Animations were the problem. I opened the shape in the Shape Editor and when I selected the offending animation ... the shape deformed as expected.
Removed the animations from the script file and viola ... now I can happily run around as a human now and not some deformed beast from the rear end of a camel fly. :)
#6
11/03/2010 (12:19 pm)
Thanks for letting us know how you solved it ;-)
#7
11/03/2010 (1:01 pm)
although it reminded me of a pepperami - nice work in solving it.
Torque 3D Owner Peter Pedersen
Wandering Willow