Game Development Community

Strange Actor Model Error

by Quinton Delpeche · in Torque 3D Professional · 04/27/2010 (2:57 am) · 7 replies

I have been trying to get the Modern Soldier model into the T3D engine and seem to have found a minor issue. I have not attempted to re-export the model and this is a straight dump-and-go. I have tested different models from different authors ... and this is the only one I am currently getting an error on.

img88.imageshack.us/img88/6692/badsoldiersmall.pngClick for large image.

Has anyone else experienced this?

This is a stock T3D Project based on the Full template and nothing else has been changed except for the scripts to use this model instead of Gideon.

Not too sure I want to bother doing the re-export ... but I really like this model. :)

About the author

Gobbo Games is an Independent Games Development company operating from Durban in South Africa. We believe in creating high-quality cost-effective games that remain true to the belief of Independent Game Developers around the world.


#1
04/27/2010 (3:23 am)
Had the same bug in TGE when running animations in a player of a different size, so it could be a bone scaling issue. I ran kork animations on a human sized player, and he turned into hot cheese!
#2
04/27/2010 (3:43 am)
Thanks Peter. I can however confirm that this model is using the standard animations that came with it. So it can't be that.

I am also not mounting any extra objects and even removed the weapon mounting parts of the script.
#3
04/27/2010 (5:07 am)
That's ... quite mental ...

I've seen issues if I don't have all my verts attached to bones - the verts tend to stretch off to lock to origin ... but nothing quite like what you're experiencing there ...

Have you tried altering/modding the bones/shape in ShapeEditor?
#4
04/27/2010 (8:00 am)
As I remember it was things like AFX spell animations, which was the problem, and dsq's not designed exactly like the model itself, -like the banana peel spell, -the player did just like a squashed banana peel, it looked funny and rather painfull at first, but it was very annoying too...
#5
11/02/2010 (6:48 am)
Wow ... can't believe it ... but I am still struggling with this. I have now tried the following:

1). Loaded up source model in 3D Modeller and exported it using one of the Exporters here. -- THE ISSUE STILL PERSISTS

2). At my wits end, I ran "unmessdts" on the model. -- THE ISSUE STILL PERSISTS

3). I have even made sure that it only uses the DSQ (animation files) that came with the model. -- THE ISSUE STILL PERSISTS


I have tested other models, and they work fine. I have even recompiled my engine from scratch and tried a whole new base ... still to no avail.

Seriously don't know what else to do any more. The model appears fine in both Torque Show Tool Pro and DTS Viewer ... very weird indeed.

Edit: Okay this is solved now. Stupid darn Blend Animations were the problem. I opened the shape in the Shape Editor and when I selected the offending animation ... the shape deformed as expected.

Removed the animations from the script file and viola ... now I can happily run around as a human now and not some deformed beast from the rear end of a camel fly. :)
#6
11/03/2010 (12:19 pm)
Thanks for letting us know how you solved it ;-)
#7
11/03/2010 (1:01 pm)
although it reminded me of a pepperami - nice work in solving it.