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Material editor help

by Jonas · in Artist Corner · 04/26/2010 (9:50 am) · 3 replies

Hi everyone.

I have a problem regarding the material editor. I cannot get a texture (mapped) to be a signed to my object i imported (DTS) i have followed all instructions but cannot select a material for the object in the material drop down menu.. there is no material to select from and somehow i cannot map it to that object when i make a new one it only give me target: unmapped_mat.

The object is exported from Houdini finishes with zero errors and are triangulated correctly.
Will assigning materials to the object in Houdini have any effect on the exported object? we have tried both ways with zero result.

Best regards Jonas

About the author

Freelance 3D artist at day scripter/coder on Enduring Life at night. Lover of all things TorqueScript.


#1
04/27/2010 (5:13 am)
In Houdini, you need the special DTS shader node for your materials/bitmaps...
#2
04/28/2010 (9:16 pm)
Hm, please explain.

We have added a node to be able to export it from houdini at all in the dts format but is there a second one we need?
#3
04/29/2010 (11:56 am)
Yes, there is the 'exporter' ROP, which is where you setup animations and detail levels for the actual exporting.

Then, to get your bitmap rendering as well, you need the DTSMaterial node, can be inside the SOP level or at the object level in a SOP node. Somewhere in the scene, you'll need the DTSMaterial node, or your texture won't export.