GUI Splash Before Mission
by none · in Torque Game Engine · 04/23/2010 (10:23 pm) · 2 replies
Alright, I fixed my saving problem :D. Sorry to post another question so soon but... I'm making a game based on the Vietnam War based on factual battles. Before each mission, I want to show the player a gui with information about the historical battle and an overview of the map. How could I make a unique loading screen for each mission or a splash screen when the mission loads that stays for like 45 seconds? Thanks!
#2
04/24/2010 (3:05 pm)
LOL I'm a really big noob. More specifically how would I call a GUI to pop up like say after the level loads, a gui pops up and then disappears in x time. Where and how would i call a function to do this?
Torque Owner Mike Rowley
Mike Rowley
function loadStartup() { StartupGui.done = false; Canvas.setContent( StartupGui ); schedule(100, 0, checkStartupDone ); // 100 is time in millisecondsTo load your gui before each mission, you would need a custom cycleGame command to tell torque which splash to load, then load the mission directly from the splash.Hope that helps.