MACK/FACK Pre-Purchase Questions
by Bloodknight · in General Discussion · 04/20/2010 (6:41 pm) · 4 replies
I did some rudamentary searches, but after about an hour of unanswered questions, i figured i'd throw my own question in to the mix.
Since its time again for me to actually buy some stuff, ive been looking at various things, but mostly i think ive just about had enough of using kork as my guinea pig.
The MACK/FACK packs look pretty fantastic, but i do have some outstanding questions.
1) What source materials come with the packs, Max? if so what version. MS3D? i dont know the other packages so i'm kind of lost these 2 are the only ones i use so this is a nogo for me if its not in at least one of those formats.
2) Code changes and compatability with TGEA/T3D and to a greater extent, their compatability with the AFX version of those two engines, currently my projects are in TGEA although i may be moving 1 or 2 of them to T3D so the compatability with that is reasonably important, but my major current project is TGEA so thats the most important right now.
3) Updates to the resources/packs is there a maintainance schedule? ive seen so many packs on sale that were designed for TGE and have seen lots of horror stories from people trying to port them, also id very much like to avoid re-designing the packs myself after GG breaks the engines in future updates.
Since its time again for me to actually buy some stuff, ive been looking at various things, but mostly i think ive just about had enough of using kork as my guinea pig.
The MACK/FACK packs look pretty fantastic, but i do have some outstanding questions.
1) What source materials come with the packs, Max? if so what version. MS3D? i dont know the other packages so i'm kind of lost these 2 are the only ones i use so this is a nogo for me if its not in at least one of those formats.
2) Code changes and compatability with TGEA/T3D and to a greater extent, their compatability with the AFX version of those two engines, currently my projects are in TGEA although i may be moving 1 or 2 of them to T3D so the compatability with that is reasonably important, but my major current project is TGEA so thats the most important right now.
3) Updates to the resources/packs is there a maintainance schedule? ive seen so many packs on sale that were designed for TGE and have seen lots of horror stories from people trying to port them, also id very much like to avoid re-designing the packs myself after GG breaks the engines in future updates.
About the author
#2
As for the T3D version, yet agaim my impecable timing means ive bought an almost out of date product, its a gift... Is this a fully new purcasable product, or is there a discount for regular MACK owners, or a stupidly big discount for people whos timing sucks(worth a try? no?)
05/02/2010 (1:07 pm)
ty, ive purchased the MACK pack, tho currently have have issues running any pre 1.8.2 version on my main rig so i havent had much use out of it yet. Ive tried to merge it into 1.8.2 but i fear that there were too many major changes made somewhere between 1.7.1 and 1.8.2 i rean into areas where i couldnt just blind merge the source codes easily, but i'll get there i hope.As for the T3D version, yet agaim my impecable timing means ive bought an almost out of date product, its a gift... Is this a fully new purcasable product, or is there a discount for regular MACK owners, or a stupidly big discount for people whos timing sucks(worth a try? no?)
#3
We were going to charge for the T3D version, but decided recently to make it a free upgrade.
05/02/2010 (2:20 pm)
Free!We were going to charge for the T3D version, but decided recently to make it a free upgrade.
#4
I know your site changed as well do we have to resign up for the forums.
05/02/2010 (8:10 pm)
I like to see what you guys have done though if I like the new stuff I might use it though I would replace it with my characters that I have now as they allot better then yours. :P I was going to use yours but was taking to long for you guys to update so I buy some high quality ones not cheap ether but worth it. I also can't edit yours as the programs you use to make them this way i can work on edits for them to.I know your site changed as well do we have to resign up for the forums.
Jondo
BrokeAss Games
Sorry for the late response, but I can answer these!
1. The ACK figures come with Milkshape3D source for the figures and animations. The LODs are built into the source files (but we are moving away from that.) You also get the animations set up in libraries of Fragmotion files, which talks nicely with milkshape and is a powerful animation editor. You also get a Poser runtime build of the figures.
2. The stock packs works for TGE and TGEA (1.71). Currently, we have no plans to do an official port to TGEA (1.81), however a great deal of the pack works there, just not the skin-swapping on mounted equipment. There is a thread somewhere that details AFX/ACK compatibility as it pertains to TGEA, probably in the AFX forums.
3. We are very near the end of a complete port to T3D with some really incredible (imo) new features. Ack users have been clamoring for this update since last fall (at least), and we try to keep them updated with the progress over at our BAG forums.
Jondo