Time-based jumping & double-jumping
by Jason Fox · in Torque X Platformer Kit · 04/16/2010 (7:53 pm) · 3 replies
Hi everyone. I am working getting these two features working in our game and I started to use this method for time-based jump and this method for double jumping, but the two implementations interfere with each other.
What I mean is that the time-based jumping depends on the player holding down the jump button, resulting in repeated calls to jump(), which in turn adds, to the player's Y velocity until the max time is reached. While the double jump logic depends on the player pressing jump a second time while the player is in the air.
Now, I had thought that I could possibly wait for the player to complete the apex of the original jump before allowing the second jump to occur, but I am not quite sure how to implement this with the PSK framework.
What I am looking for is a good solution to accomodate both functions, or possibly to work it out with the community on this thread. Any help is appreciated.
What I mean is that the time-based jumping depends on the player holding down the jump button, resulting in repeated calls to jump(), which in turn adds, to the player's Y velocity until the max time is reached. While the double jump logic depends on the player pressing jump a second time while the player is in the air.
Now, I had thought that I could possibly wait for the player to complete the apex of the original jump before allowing the second jump to occur, but I am not quite sure how to implement this with the PSK framework.
What I am looking for is a good solution to accomodate both functions, or possibly to work it out with the community on this thread. Any help is appreciated.
#2
When I have time this week, I am going to post what I did as a resource, so it will hopefully help someone else out.
04/19/2010 (5:44 am)
Thanks Duncan, but I actually got it working yesterday. I just didn't have time to post something up. When I have time this week, I am going to post what I did as a resource, so it will hopefully help someone else out.
#3
06/12/2010 (6:39 am)
@Jason - Do you think you could post your solution to this please? Thanks!
Torque Owner Duncan Colvin