Game Development Community

Next Code drop ? using current is getting counter productive.

by James Brad Barnette · in Torque 3D Professional · 04/14/2010 (8:01 am) · 63 replies

Guys There comes a point when it just becomes counter productive to continue testing beta code and reporting bugs. the fact of the matter is I have seen it getting to the point where most of the stuff that people are pointing out routinely get the response "This is already fixed in Beta 2". Can we please get Beta 2 so we can stop wasting your time and ours?
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#1
04/14/2010 (9:52 am)
Also, is the next one going to be 1.1 or 1.1 beta2?
#2
04/15/2010 (7:44 am)
supposed to be beta 2. I hope the learned their lesson last time about skipping a beta round when there are so many known bugs.

Come on guys it was gonna be 2 weeks 3 weeks ago!
#3
04/15/2010 (10:16 am)
We are indeed working hard on Torque 3D 1.1 Beta 2. I should hopefully have a blog up later today with some more details.
#4
04/15/2010 (10:24 am)
Thats great news Matt, I look forward to reading it.
#5
04/16/2010 (2:30 am)
Looking forward to the next update !
#6
06/30/2010 (10:53 am)
Ok Guys for the love of god tomorrow will be July and still no new Beta. am I the only one that is completely loosing faith in Torque3D as a platform for serious game developers?

Jesus guys wtf is going on there is vegas? are you guys spending all of ur time in casinos or something? At this Rate Unity 3 is going to be out and complete before you guys get the damn Beta 2 out the door. The way things are going it will be a cold day in hell be for our company uses Torque on another project.
#7
06/30/2010 (11:01 am)
We've stated several times that Beta 2 would be released in July. Please don't condemn us for not releasing before the month even starts =P

The last couple of months we have had a number of products all come ready for release at the same time and we are trying our best to make sure that they each get a fair chance at being QA'ed. However, the QA department is still in a bit of spin up phase and it is taking a little longer than we anticipated to get everything out the door.
#8
06/30/2010 (11:11 am)
@ James
They did say that we should see it in July, so you are jumping the gun a bit. If I were you I would tie in to the Torque talk live and IRC this Friday (you can find info in the employee blogs) My guess is we will get an update there.

*EDIT* looks like Matt beat me to the responce.
#9
06/30/2010 (11:29 am)
Actually last I heard they were gonna have the 1.1 final out in july. which would mean that they would either have to do one of 2 things. Bypass the beta altogether. Which they have done before and gave us something that crapped all over everyone. Or, they would have to release the beta in the next day or so and then Get all of the bug fixed up and turn out a final un under a month. This would by far be the fastest in GG history.

at the rate things are going now. 1.1 final will be ready mid October.
#10
06/30/2010 (1:11 pm)
I myself was also halfway dreaming to at least have another beta sooner then the much later it currently is becoming, just something little to sooth T3D's current toothaches, and help rebuild that feeling of accomplishment.

It seems to have turned out now that everyone is expecting a perfect next version release of T3D, and realistically it is 100% scientifically impossible because the definition for 100% perfect is subjective.

I also am giddy with anticipation that perhaps the official news of a July T3D release date might actually have meant BY JULY, but that was not exactly by definition what we were told to expect. So im not all that disappointed, just open to the truth of the decomposability of expectations in the first place.
#11
06/30/2010 (3:21 pm)
Here is what most likely aided the impression a Torque 3D 1.1 Beta 2 was coming along sooner then TWO months away...

So one can easily see the confusion James, myself and others are having. In my line of work when i say "I will get it done 'SOON'." no one expects soon = months of time later.
Also from several other official GG statements I too was lead to believe July was for the next NON Beta released.
#12
06/30/2010 (3:47 pm)
I'll be the first to criticize when I feel GG are at fault but guys just relax and chill a little..

Giving estimates on release dates for software is a black art at the best of times just too many factors, bugs, issues, other priorities that can crop up during a development cycle.

In saying anything they're going to get beaten up over it but say nothing and people are fed up with the silence... it's a lose, lose situation for any software house.

Having a new QA team is a good thing... (read a bloody good thing) but it'll take time to bed in processes, retest things and understand the time it takes.

In the end it may take a month or three longer to get to us but it'll be worth the wait.
#13
06/30/2010 (4:33 pm)
Yes Andy that is true; but an interesting phenomena is occurring when you look at the much larger scope of things pertaining to why Torque licensee's have a valid reason to be concerned and continue to express that concern.

Your line of logic is akin to saying "Your paycheck may never arrive, but if it ever do it is SO gunna be worth the wait!". To many abstract definition dependent assumptions to grant such an ideology very much creditability.
#14
06/30/2010 (5:28 pm)
lol Caylo that's some imagination to jump from waiting an extra month to "your paycheck may never arrive" - don't think the two are comparable at all!

Lets not over dramatize waiting for a piece of software with living without money and potentially not being able to eat.

All I'm saying is cut them some slack --- any wonder why info isn't always forthcoming? It's because if they do mention something that happens to change people dive all over them and try to crucify them over it.
#15
06/30/2010 (5:42 pm)
I have cut GG so much slack that i am almost out of it!

I am glade you see the absurdity of my metaphoric example, but saddened that you do not realize you just further strengthened my point.

The rhetoric you are using is the same ointment GG have slathered over Torque engine wounds for some time now.

Let us just think; If you paid for contract work, that took an unreasonable amount of time without any evidence other then sweet sounding reassurance of forward progression, would you have reason to be upset?

This Stage for dramatize was build and is continually maintained by the actions of GG, not the words they say.

#16
06/30/2010 (6:01 pm)
I still find it odd that people get upset when people complain about GarageGames. Cut them some slack? Are you kidding me? I am a ***PAYING CUSTOMER***. Some people around here act like they are running a charity or something. I have spent a good amount of money with GarageGames with next to nothing to show for it.

If you really believe that InterActiveCorp is going to continue funding a product that doesn't make money, you are in for a big surprise. Unity is kicking the living crap out of Torque. If they don't get on top of their game fast...say goodbye.
#17
06/30/2010 (6:04 pm)
I honestly don't think there is a reply that we can make that would appease Caylo or James.

Torque 3D 1.1 Beta 2 is not ready for release and it has to have more QA and bugfixing before it will be ready. It benefits very, very few people to ship it before it is ready so we will release it when we consider it ready.

We are working on it as fast as we possibly can given the resources that we have. Whether or not you choose to believe that is your decision but I would like to believe my long history of being as honest and straight-forward as I can without hurting our business would count for something.

The best estimate I can give you at this point is that Torque 3D 1.1 Beta 2 will release after iT2D 1.4 and Torque X 3.1.5 have shipped and QA has had time to focus a little more on Torque 3D. To the best of our ability to estimate we believe that this means that Torque 3D 1.1 Beta 2 will ship in July. When Torque 3D 1.1 Final ships will depend on the results of the Beta 2.
#18
06/30/2010 (6:11 pm)
Quote:We are working on it as fast as we possibly can given the resources that we have.

Quote:The best estimate I can give you at this point is that Torque 3D 1.1 Beta 2 will release after iT2D 1.4 and Torque X 3.1.5 have shipped and QA has had time to focus a little more on Torque 3D.

Why in the world can't GarageGames realize that they are trying to support FAR too many engines? What does GarageGames consider their flagship engine to be? It seems that we were charged $1000 to keep development of the other engines going.

I would love to see what goes on inside the minds of the people running GarageGames.

#19
06/30/2010 (6:37 pm)
We are more than aware that we have too many products and have said so more than once.

We have also said that we are actively working to correct that problem and to simplify our product line. It will take some time but it is a very high priority goal for us.

iTorque and Torque X are self sufficient engines and the money you spent on Torque 3D is not being used to fund their development.
#20
06/30/2010 (6:41 pm)
@Matt; I am already as appeased as I possibly could be! I have stated that i am indeed being as patent and hopeful as anyone else (and am probably far more Torque loyal and Torque understanding then will ever come across in my conversations). It is not logical to act that regurgitating the same conversations are going to change the outcome of the situation, so if you care to notice I have not been.

In all cases my efforts are not to be inflammatory, but to promote the critical thinking necessary to express the "WHY" that threads like this one continue to spark up in random places all over this Forum, now with growing regularity.

There is a reason behind this; and clues to that reason all over this web sight.

Right this very NOW there seems to be much confusion over what exactly we were lead to believe we are expected to wait until July to receive. I am very sure many of your loyal T3D fans are indeed expecting a FINAL this July, not a Beta2, how could this misunderstanding have happened? For what possible reasons could such a misunderstanding have been promoted (promoted because it have been talked about in the forums for weeks now without ANY Official correction!).
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