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Will the 2D effects pack work with Torque X?

by Nick Butcher · in General Add-On Discussion · 04/13/2010 (1:49 pm) · 3 replies

Will the 2D effects pack work with Torque X?

#1
06/07/2010 (12:47 am)
I think the pack is just a set of sprite sheets, which should work for any engine. I'm also thinking of purchasing this. How large are the sprites (pixels)? For my application (iPhone) I usually work with 64x64 or less, and I was wondering if these sprites could be scaled to that type of size and still look ok?
#2
06/20/2010 (6:04 pm)
I just bought the 2D effects pack for use with Torque X 2D. I'm having trouble locating the materials for a lot of the effects seen in the preview (blood splatter, wood splatter, etc...). All of the pngs in are all black and white... not sure if this packet was meant to be used the way I thought.

I was hoping I would be able to to just load in the effects into my scene... and viola! done! It seems more that I purchased various empty effects with present parameters and load in a material of my choice (no biggie, I can just create my own materials)...

Anyone else also downloaded the packet? Does it work the way it's been demonstrated?

Thanks
#3
06/23/2010 (4:05 pm)
Actually in my previous post I was was thinking of the 2D character pack, so ignore my previous comments. I've not used this pack, but these are particle effects, so I expect that you'll have a bunch of "xxx.eff" files, right? You'll need to copy those files into your \data\particles folder and they should then show up in the TGB editor, in the particle effects section. In addition, there should be a bunch of "xxx.png" files. You can't use those PNGs directly, they are used together with the .eff files, and particle effects system inside the engine creates the actual effects using those resources.