Example Project/Code
by Jeffrey Rhodes · in General Game Discussion · 04/12/2010 (12:29 pm) · 2 replies
Hey, I am new to torque and I am just learning how to use the engine. One of the ways that really helps me to learn a new engine is to see a few examples of how some else programmed a game on it. Like the project and the source code of the game. I was wondering, where is a good place to find such examples?
#2
http://www.torquepowered.com/community/forums/viewthread/82135
Get the source for Phantasia II, and if you dig further, you will realise that you can also get the source for Styrateg and Larva Mortus.
Most importantly!!! I recommend you get these game demos installed immediately - nope I ain't trying to plug RIG's games. Inside the demo folders, look for the all important game.zip. All the game resources (artwork, map definitions, monster definitions, etc.) are within.
I got my game demos off BFG and have learnt quite a fair bit from these projects. Sincerely hope you do too.
04/17/2010 (7:56 am)
Try this thread for that all important project source you seek:http://www.torquepowered.com/community/forums/viewthread/82135
Get the source for Phantasia II, and if you dig further, you will realise that you can also get the source for Styrateg and Larva Mortus.
Most importantly!!! I recommend you get these game demos installed immediately - nope I ain't trying to plug RIG's games. Inside the demo folders, look for the all important game.zip. All the game resources (artwork, map definitions, monster definitions, etc.) are within.
I got my game demos off BFG and have learnt quite a fair bit from these projects. Sincerely hope you do too.
Torque 3D Owner Bloodknight
Bloodknight Studios
There was also a guy who posted his project sources (no images) as a resource some time back. you'll have to use the search for that i'm afraid as my memory is volatile and resets when i sleep
http://www.makingindiegames.com/ has 2 tutorials a platformer RPG and something else i cant remember.
you could explore the TDN... tho many of the tutorials/examples are buggy/incomplete and for just plain old versions, but some of the stuff is pretty neat and IMO sometimes fixing stuff is a better teacher that watch and repeat so broken stuff isnt always bad.
TDN is pretty much the best resource for TGB imo, i hope that GG doesnt actually complely remove it, id actually like to see a TDN revival of some kind but i'm wandering off track now...