Game Development Community

Rotating Camera in MovementComponet3D

by Matt Ahrens · in Torque X 3D · 04/10/2010 (12:14 am) · 1 replies

I am using the MovementComponent3D that comes with torque and in the book, i think they are the same, but i can't get the camera to rotate correctly. It should be a matter of rotating and then translating, but i can't figure out which functions to use, any ideas, I browsed through the FPS demo but that didn't seem to help.

#1
04/13/2010 (8:09 am)
Do a forum search on camera, select only TX3D forums and you will find more, it's a popular topic. I like this one:
www.torquepowered.com/community/forums/viewthread/105923