Game Development Community

GuiRollupCtrl Callback Help!

by Raymond Martinez · in Torque Developer Network · 04/09/2010 (2:35 pm) · 1 replies

I have created a widget with a guiRolloutCtrl contained with in it. I was wondering if anyone knew what function is called for this when the triangle is pressed to roll-it-up, or un-roll it. Any help will be appreciated.

Thansk in advance.

%base = new GuiRolloutCtrl(baseCtrl) 
   {
      canSaveDynamicFields = "0";
      Profile = "EditorRolloutProfile";
      HorizSizing = "width";
      VertSizing = "height";
      Position = "0 0";
      Extent = "200 450";
      MinExtent = "8 2";
      canSave = "1";
      Visible = "1";
      hovertime = "1000";
      Caption = "Object Properties";
      Margin = "6 4";
      DragSizable = false;
      DefaultHeight = "100";
};

#1
04/13/2010 (2:32 pm)
In case anyone else was wonder you can set the functions called:
onCollapsed
onExpanded

And these will allow you to do something when the RolloutCtrl is collapsed and expanded respectively.